Suggestion: the backpack alone a MOD.
Tools for haul. Not practical, there is a shortcut key conflict
Tools for haul. Not practical, there is a shortcut key conflict
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Show posts MenuQuote from: Grogfeld on December 02, 2015, 07:15:45 PMQuote from: xiongyiwen on December 02, 2015, 05:56:40 AM
Suggestion: the backpack alone a MOD.
Tools for haul. Not practical, there is a shortcut key conflict
I would love to see backpack as standalone mod. Idea of this mod is so great but it has so many issues with other mods. It would be very practical with Combat Realism, onetime use grenades,rocket launchers, and other stuff like knifes as a secondary weapon...
Quote from: midaw on November 13, 2015, 04:21:20 PM
https://github.com/BBream/ToolsForHaul/issues/20
Character ignores the exclusion zone in the presence of objects in the backpack
my patch for v1.5d in attachments.
three checks "is forbidden" in the patch.
Quote from: MarvinKosh on February 23, 2015, 01:01:51 PM
From what I can gather, you're suggesting adding a hierarchy to the colony, with particular types of colonist occupying particular zones, with different luxuries afforded to them depending on their status.
Sounds interesting. Don't know if it's practical on a rimworld, but it would make for a very different story if it could be done.
Quote from: tommytom on February 23, 2015, 02:01:32 PM
Sounds like a cheaty way to make use of frail/badback/brain damaged colonists to work in a tiny cubicle 24/7.
I don't mind restricting several people to a certain area. Like making 2-3 bases with enough colonists to support each. I haven't tried it yet though and may already be possible. When you are mining out a mountain, it gets silly for someone to run the length of the map, break two blocks, then get hungry/tired/hot and run all the way back.