I think i got ur vanilla production mod or something but didnt found the thread for it. But apperently i can not use the electric stonecutter workbench. There are recieps and so on but i cant make them go do it, when i try to force them to do it and right click the bench with a guy, nothing shows up
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#2
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
June 23, 2017, 01:30:44 PM
sadly i get this error now - its the second time. I had my game which i played 2 days becuz of the same error. And now it ahppens again. I cant load the save, it just give me this error x((( Really nothing happened before i saved mhhh
QuoteException from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Plant.MakeLeafless (bool) <0x00050>
at RimWorld.Plant.CheckTemperatureMakeLeafless () <0x00046>
at RimWorld.Plant.PostMapInit () <0x00019>
at (wrapper dynamic-method) Verse.Map.FinalizeInit_Patch1 (object) <0x000d1>
at Verse.Map.FinalizeLoading () <0x00440>
at Verse.Game.LoadGame () <0x002ec>
at Verse.SavedGameLoader.LoadGameFromSaveFile (string) <0x00178>
at Verse.Root_Play.<Start>m__84F () <0x00016>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
#3
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
June 23, 2017, 01:25:18 PM
i use randy random and its so seldom there are events x( Iam 2 years ingame and have only 4 colonists (started with 3). I had 3 raids only yet and 1 insect scout, 2 hives and 2 manpacks.
#4
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
June 22, 2017, 06:47:50 AM
with the last update, its not longer possible to craft ammonition @the ammo work bench. I made a new one, but still cant do et.
#5
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
June 21, 2017, 03:20:48 PM
Since the last patch(a few mins ago) when i cook food, it uses 1 potato and 1 meat to make a fine meat and not 10 potatoes and 10 meat xD
#6
Releases / Re: [A17] [PROJECT] Hardcore SK project v6: Endevour
June 21, 2017, 01:47:46 PMQuote from: BlackMonSterX on June 21, 2017, 01:44:32 PM
is bug or I miss something?
I play with two tails and unknows Scenario but in 1 year I have no any Raid , Visitor , Caravan and I can't craft any ammo.
not sure, i really seldom get anything as well. I switched to this Marine story teller and now i get some r aids atleast.
#7
Releases / Re: [A17] [PROJECT] Hardcore SK global project v6: Endevour
June 19, 2017, 09:58:31 PM
oh ye u right, i didnt play A16 so i didnt know they looked TAHT different xD
Iam not sure but i play the normal girl story teller on rough and its nothing happening pretty much. Iam 2 years intro the game and had like 7 raids and 2 poison shipz
Iam not sure but i play the normal girl story teller on rough and its nothing happening pretty much. Iam 2 years intro the game and had like 7 raids and 2 poison shipz
#8
Releases / Re: [A17] [PROJECT] Hardcore SK global project v6: Endevour
June 19, 2017, 06:18:53 PM
There is a extra folder in the mod rar. Its named "highres surfaces"
u have to put it intro Mods\Core_SK\Textures\Terrain\Surfaces
u have to put it intro Mods\Core_SK\Textures\Terrain\Surfaces
#9
Releases / Re: [A17] [PROJECT] Hardcore SK global project v6: Endevour
June 19, 2017, 12:09:04 PM
Can someone give me some advices please.. ?
Which Items should i wear ? there are so many, i made some but its really really hard to remember and know whats actually good. Leather Gloves are really good from what i´ve seen yet, shoes as well. But there are alot of different kinds - is there like some basic like Padded is light armored and so on or how do the names help me ?
And how do i get Turrets ? i researched the turrets and i made the workbenches but to make this turrets, i need the crate - where teh fack i get the crate ? x(
Thanks!
Which Items should i wear ? there are so many, i made some but its really really hard to remember and know whats actually good. Leather Gloves are really good from what i´ve seen yet, shoes as well. But there are alot of different kinds - is there like some basic like Padded is light armored and so on or how do the names help me ?
And how do i get Turrets ? i researched the turrets and i made the workbenches but to make this turrets, i need the crate - where teh fack i get the crate ? x(
Thanks!
#10
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
June 18, 2017, 11:09:44 PMQuote from: Lerin on June 18, 2017, 11:15:36 AMYe noticed so as well
Hysteresis feature dont work at storage TAB, i mean "refill cells less than" (A17)
#11
Outdated / Re: [A16] Hauling Hysteresis
June 18, 2017, 11:08:37 PM
i love this mod. Sadly he seems to be gone xD
#12
Releases / Re: [A17] [PROJECT] Hardcore SK global project v6: Endevour
June 18, 2017, 05:26:17 PM
Anyone ahve a idea why my guys are always running intro the butcher house to eat the meals in there ? I made a freaking dinner room with a stockpile for food. But they prefer to eat without a table on the fucking ground in a room full of blood and dead bodys.
#13
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
June 18, 2017, 01:38:36 AM
No clue what i should do when its summer. My people complain its to hot but i kinda start with NOTHING so i cant give em anything xDD
#14
Outdated / Re: [A14d] Rimworld Zombie Apocalypse (v. 1.5 - July 26)
July 26, 2016, 12:16:47 PM
Hi,
is it EPOE compatible yet ?
is it EPOE compatible yet ?
#15
Outdated / Re: [A14] Miniaturisation - Expanded Prosthetics and Organ Engineering compatible
July 24, 2016, 04:58:42 PM
Hi,
whats the load order ?
I get some error messages about this mod. (not with the original one)
whats the load order ?
I get some error messages about this mod. (not with the original one)