Do I spy with my little eye something from C&C?
The sprite of the object 2nd from the right looks like a Obelisk of Light from the Brotherhood.
The sprite of the object 2nd from the right looks like a Obelisk of Light from the Brotherhood.
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Show posts MenuQuote from: DestroyX on September 01, 2015, 07:05:11 AMThe mod-pack isn't the problem. I got the mod straight from the source and I still am getting the same bug.
heyho^^
got a problem with the hauler and cleaner bots too.
after i place them i always get this:
i cant activate it aswell, because then i get this:
i'm using the ultimate overhaul modpack, if that matters.
since it has an own version of the miscellaneous mod, without the MAI+robots one, so maybe there is some change in there that stops it from working.
at least thats my best bet.
would be awesome if you got any idea, if you can give me a hint where the problem could be i can fix it myself.
i can change stuff in mods, but bugfixing and doing stuff from scratch is still beyond me
Quote from: Undecided on March 06, 2015, 04:02:06 PMSorry, but nope.
Quick question, has anyone tried using both this mod and Glittertech together?
I ask because both use silicon as a resource, which makes me curious whether or not not the two mods' silicon can be used by each others workshops. Does the identify resources just by the <defName> alone, or does it take into consideration mod directories in determining whether a resource is the same or unique?
<activeMods>
<li>Core</li>
<li>EdBModOrder</li>
<li>EdBInterface</li>
<li>Priorityhaul</li>
<li>VeinMiner</li>
<li>More Designators</li>
<li>EdBPrepareCarefully</li>
<li>CrashLanding</li>
<li>ED-Core</li>
<li>ED-DeepStrike</li>
<li>ED-Embrasures</li>
<li>ED-Plants24H</li>
<li>ED-Shields</li>
<li>ED-Vehicles</li>
<li>ED-VisibleRadius</li>
<li>ED-WirelessPower</li>
<li>M&Co. Common</li>
<li>M&Co. MMS</li>
<li>AlphaMuffalo1.6</li>
<li>Apothecarius</li>
<li>CyberneticStorm</li>
<li>DoorControl</li>
<li>FireExtinguisher</li>
<li>FlameThrower</li>
<li>FlareGun</li>
<li>Floorspikes</li>
<li>GlitterTech</li>
<li>Icons</li>
<li>Industrialisation</li>
<li>JaffaKree</li>
<li>LT_RedistHeat</li>
<li>MAI</li>
<li>Mending</li>
<li>Mechanical-Defence-2-Update-4</li>
<li>Miscellaneous</li>
<li>Meteorite</li>
<li>Modular Tables</li>
<li>MP5</li>
<li>NonLethals</li>
<li>PowerSwitch</li>
<li>PrisonImprovements</li>
<li>RailGun</li>
<li>ShapedCharge</li>
<li>TargetPractise</li>
<li>Teleportation</li>
<li>Thingamajigs</li>
<li>Turret Collection</li>
<li>Turret Collection Overkill</li>
</activeMods>
Quote from: Katavrik on March 03, 2015, 09:01:01 PMQuote from: Vascar on March 03, 2015, 04:41:01 PMThere is a special link for non-hard mode compatible with EdB Prepare carefully. Just below the main link and source link. It still has IsHard option, but it does not used there.
Hey love the mod but is there a way you could rework it so EdB Prepare Carefully will work with it again.
It was working with it back in A8.
I am playing with hard disabled.