Don't rely on animals to haul.
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#1
General Discussion / Re: Is there a problem with animal hauling in A15?
September 17, 2016, 10:23:20 PM #2
General Discussion / Re: Thank you Tynan
April 27, 2016, 01:37:22 PM
I have straight only colonies
#3
Bugs / Re: [A13] Builders chop farm tree to build power line, growers re-plant after
April 25, 2016, 07:58:08 AM
It makes since for them to cut trees down so the can dig and put the line in the ground. Cant do that with a tree in the way.
#4
Bugs / Re: Released prisoners still in restraints.
April 25, 2016, 07:50:53 AMQuote from: Darth Fool on April 23, 2016, 06:47:55 AMlast alpha the prisoners also had restraints. I believe this is intentional
I just noticed that released prisoners are still in restraints. I am not sure this counts as a bug, but I think that they probably ought to not be in restraints once released.
#5
General Discussion / Re: 8 of 14 colonists get Malaria at the same time and 6 get Sleeping Sickness. O.o
April 25, 2016, 07:40:41 AMQuote from: Chibiabos on April 24, 2016, 03:48:25 AMTropical Rainforest is the JungleQuote from: Tagasaki on April 24, 2016, 01:56:45 AM
phoebe challenge/extreme?
Nope, only "Rough." And Tropical Rainforest, not Jungle. Here's the savefile: http://www.filedropper.com/everyonesick
#6
General Discussion / Re: hauling and cleaning
March 03, 2016, 11:54:18 AM
also make sure they have work set and not anything.
#7
Support / Re: Black screen? Or, game won't run?
August 25, 2015, 06:08:25 PM
When i first extract game file on windows 10 it works 1 time. Everytime after first i have a black screen. So I delete the extracted file and re-extract the original downladed folder. And it works only the first time. Always a black screen after. Help.
#8
General Discussion / Re: AI sees trough walls
July 30, 2015, 07:20:49 PMQuote from: NemesisN on July 30, 2015, 05:30:57 PMSeems like a dream. They are digging deep into your mountain. You should have plenty of time to come up with a plan of attack. Should be easy. I just dont see the big deal here it s way better then having the same 2 attacks over and over again. siege and raid.Quote from: Devon_v on July 30, 2015, 01:41:18 PM
You have complete satellite coverage of everything not surrounded by mountains the moment you land on the planet.
So do they.
OR:
You aren't aware of the thirty-two times they dug in the wrong place because they save scummed until they found your base.
I am talking about inside the mountains which you don't know what is inside until you explore it and not the outside....they dig straight to a room that is located deep inside the mountain that they should not possibly know about that its there....but they somehow without any logic at all know...that is my point
I don't know about wrong places you are talking about but they dig a straight line direct into the room hidden inside the mountain...so they are 100% accurate....they somehow know where rooms are located...and you do not know what is located inside the mountain until you explore it...so that has no logic at all on how they know
#9
General Discussion / Re: Your attack squads/layout
July 30, 2015, 07:01:42 PM
flanking is the way to go. Notice how the raiders split up now. Thats the best way to go about it. 2 to 4 small groups if you have enough colonists. hide behind rocks wall or sand bags it really dont make a big difference. easy way to take them out is have them come to you. just set up you defenses ahead of time. I like to put 3x3 concrete floors under my Turrets incase they get destroyed I can easily tell which ones need replaced.
#10
General Discussion / Re: AI sees trough walls
July 29, 2015, 08:58:49 AMQuote from: NemesisN on July 29, 2015, 01:52:33 AM
As we all know AI is lot smarter so they dig trough walls...but the stupid thing about that is how the hell they know where exact to dig ?...I build a room inside a huge mountain and they dig a straight line trough it
When my colony dig trough walls (mine) I don't see what is behind the walls....is it a secret room...is it a ore...is it a open space....I need to dig to find out not knowing what is behind
but AI somehow knows exactly what location your rooms are hidden inside the walls
This is really unrealistic that AI know where exactly to dig....its a unfair advantage....why don't they randomly dig or make a mistake but they know exactly where my rooms are hidden inside the mountain
Would you rather that the raider just dig aimlessly everywhere? What do you expect? You want realistic? None of this game is realistic. Perhaps the raiders have a pin point on one of your orbital trade becans and know were to dig by that?
#11
General Discussion / Re: What's up with all the charge rifles and sniper rifles ?
July 29, 2015, 08:53:45 AM
I got raided on extreme challenge with 4 triple rocket launchers and 4 snipers and a handful of other small armed raiders. I bout messed my self.
The type of weapons you see throughout is complete random from my experience. I have had games were i get more of one thing then the other then tje very next game will be the opposite.
The type of weapons you see throughout is complete random from my experience. I have had games were i get more of one thing then the other then tje very next game will be the opposite.
#12
General Discussion / Re: No real reason to sleep inside.
July 25, 2015, 12:44:59 PM
Quit being lazy and build your pawns some bedrooms.
#13
General Discussion / Re: raid in middle of my dorms... deeper than moria?!
July 24, 2015, 06:20:11 AM
This is what I love about this game. It makes it a little harder.
#14
General Discussion / Re: Can you do anything with Bones? Besides bury them?
July 09, 2015, 02:43:09 PM
You can cremate them
#15
General Discussion / Re: Rescuing strangers......?
May 15, 2015, 12:09:55 AMQuote from: cuproPanda on May 14, 2015, 08:55:28 AMThat is the point of rescuing. You cant recruit them. If you want a chance to recruit you must always capture, note that doing so will make their faction upset with you. rescuing is only to help out other factions and get you in good graces with them.
Capture him. I've had too many people get rescued only to walk right off the map before I could recruit them. If you capture him, you can heal him and recruit him, and there shouldn't be a high difficulty. I think rescues normally range from 0-30 difficulty after captured.