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Messages - Seigghart

#1
Quote from: MrSurvivor on March 09, 2015, 11:11:41 AM
Um Epyk if you can could you please give us the mod order so we can do it ourselves?

And mods not updated:
-Autohauler
-Central Heating
-Ceiling Lights
-Better Beacons
-Darkness
-Icesheet
-Modular Hydroponics
-*Power switch is obsolete*
-*Quality labels obsolete*
-Rimtroopers
-Roof Support
-Stargate

So as you can see he can't update to alpha 9 until these mods are updated

Darkness is updated, I'm using it now.
As Nebbeh said, roof support doesn't use dll, and therefore doesn't need an update.
Autohauler is updated, same as Nebbeh said.
Modular Hydroponics is also updated, I'm using it now.
#2
Hm... will be waiting with baited breath until you decide to update for 9.772.
That is... sticking to 8.671 until then.
#3
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.5)
January 30, 2015, 02:34:47 PM
@Kranth, yes that is true about both sigils and runes, however I was talking about the older version of Sigils. Before the Christians mucked it up. There is no hell and you can not control beings with Sigils, spirit or physical.
#4
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
January 04, 2015, 02:47:48 AM
alchemy is the art of turning one thing into another, this can be done using a catalyst, or as millennium probably is thinking, the use of symbols much like in Full Metal Alchemist.
#5
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
January 04, 2015, 12:19:44 AM
transmutation is a branch of Alchemy.
#6
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
January 03, 2015, 08:12:00 PM
they're made of paint... paint wears off.
#7
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
January 03, 2015, 07:57:11 PM
Kind of, though they add the ability to the person, it would be Rune of Healing and Sigil of Healing Touch.
#8
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
January 03, 2015, 07:36:11 PM
Sigils are a lot like Runes, except they are much older and usually are made with paint and put directly on a person's body.
#9
Outdated / Re: [MOD] (Alpha 8) Wizardry Mod (0.1.3)
January 03, 2015, 07:11:28 PM
Haven't tried the mod yet, but here are some suggestions:
1. Runes/Sigils - I rarely see these in magic orientated mods, especially sigils.
2. Research for more advanced uses, such as researching 'Fire Magic' research for a more effective fire wand.
3. Alchemy?