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Messages - Schio

#1
Can't play Rimworld without the modpack anymore. It's just not the same. Thanks for the hard work @dev's
#2
Quote from: Canute on September 21, 2017, 03:46:23 AM
Try to disable the mod "AlienRaces".

when i disable that mod, the game has a lot of errors and can't be played anymore. Any other suggestions?
#3
Can someone tell me how i can remove the custom factions and races? I would really like to play with only humans.
#4
Hey everyone,

i just started a new game and build a jerky drying rack,
but how can i use it? I can't add any bills and right clicking also doesn't have any options.
#5
I'm totally for waiting on this one, since i exclusively play with mods.
#6
Quote from: Canute on February 26, 2017, 07:13:22 AM
The modpack is far away from being perfect or even stable.
There are ton's of errors they just appear during gameplay.
I think your lag spikes comes from error's they even appear while the game is paused.
You should take a look at the error window and maybe see what can cause the problem. Delete that thing with dev command. Safe and restart the game (yeah i know it takes ages to restart Rimworld with this modpack), and replace it with the dev command.
Maybe that solve the problem.
I allready needed to disable the ColonistBar mod part because i got hugh errors after loading while some effects.


- All plant boxes realy need a "allow sowing" checkbox ! It is pretty annoying if you want change the growing and got limited seeds.

- Prisoner cell doors don't working, prisoners don't cross them even when they are fored open.

- all recipes from Adv. weapon table arn't repeatable.


The Problem is, there are no errors appearing, except this one:

Getting random element from empty collection.
Verse.Log:Warning(String)
Verse.GenCollection:RandomElement(IEnumerable`1)
RumoursAndDeception.InteractionWorker_RevealSecret:RandomSelectionWeight(Pawn, Pawn)
Hospitality.Detouring.<>c__DisplayClass4:<TryInteractRandomly>b__0(InteractionDef)
Verse.GenCollection:TryRandomElementByWeight(IEnumerable`1, Func`2, InteractionDef&)
Hospitality.Detouring.Pawn_InteractionsTracker:TryInteractRandomly(Pawn_InteractionsTracker)
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()



But it doesn't seem to be connected to the lag spikes, because this error also appears in the very beginning of a game when its not lagging yet.
This makes it very difficult to find the actual problem.
#7
Quote from: zipqun on February 18, 2017, 05:24:15 PM
Quote from: Zakhad on February 17, 2017, 07:04:49 PM
Quote from: zipqun on February 17, 2017, 02:47:49 PM
Hi all, I have again little problem, when i playing at beggining its ok, but after 3-4 h i have some kind of "spikes" every 3-4 sec,  and its nor errors cuz i check it many times i open the tab and check there is any red sentence and there isn't + when even i  pause the game i have those spikes cuz i see it when i move the screen around, anyone had that problem ? i think i have it every time ;c i reinstalled rimoward + repaste the mods  an its not working ;c any suggestion ?

You're getting lag spikes while paused...? Hummm that's strange, you're absolutely certain of this? - Does this only happens with this modpack? Because it could be a hardware fault or a bad installation of rimworld or even bad drivers, the list can go on, the game should never lag when paused.

Because it sounds more like a incident or path finding bug, it could be that old animated graphic from cave's mod but I'm fairly certain no 1 is running that, but that caused a lot of issues for people

To test whether or not it's a path finding bug. Make a backup of your save, use debug mode and kill all animals on map. if that doesn't fix it, kill your colonists, and see if that fixes it.
Lastly I tend to save the game with no units on the map and then I check for queued events or incidents in the save file, which could be attempting to trigger but gets stuck, after deleting them if any, reload that save with no units and see if the lag disappears.
If it is the event/incidents bug try to figure out what one it is, and report it on the github, also stating what version you are running, and or if you are github version to the best of your knowledge what commit your running with along with a date. 

i.e - when you click on the commits section on the hardcore sk github you'll see a few digits on the right hand side of the commit, click on that and paste the commit value e.g. commit 24e09222c935b5625cd4bc3c9492f169ac00814a - by doing this you're telling us what version you are running, and or whether or not it's been fixed in a later version, because a lot of people don't like to update there client mid play through due to save compatibility.

The above mentioned help will only work if its lagging while the game is not paused,

well i check many things about it, i thinks it just when i play long game that will be always, i will check that with new smaller map, mb that will help a bit, i found on internet that a guy had same problem with mega good cpu


"so im in a normal map size (30% planet generate), i have some mod install and after 3.5 years (game time) i started to get lag spikes from 60 fps to 45 fps every 3 sec , that make my colonies like jumping foward and backword , and its really annoying , reseting the game not help.
in dev mode there is no error that make that lag , and the whierd thing is that even on pause the game still spike , is there anything i can do to fix this problem ?"

i think its unfixable ;c

i recorded those spikes, mb somone help ; i hope so ;

https://www.youtube.com/watch?v=ozMGEjBfJFs


I got the exact same problem game has lag spikes even when paused.
#8
I'm in my third ingame year now and i still have not gotten a single raid. I'm playing on Cassandra Medium. Always getting this error:

Faction Tontthberium of def Outlander has no usable PawnGroupMakers for parms map=Map 0 (ID 0) (player home) (current), points=42, faction=Tontthberium, traderKind=, generateFightersOnly=False, generateMeleeOnly=False, raidStrategy=, forceOneIncap=False
Verse.Log:Error(String)
RimWorld.<GeneratePawns>c__IteratorC4:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
RimWorld.IncidentWorker_NeutralGroup:SpawnPawns(IncidentParms)
Hospitality.IncidentWorker_VisitorGroup:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident)
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
#9
Is it possible to add the Leadership mod to this modpack or would there be errors?
#10
Quote from: aiu2003 on January 02, 2017, 08:27:07 PM
Anyone else have a severe lack of events in their games? I have tried 3 games with Cassandra and Rey both on extreme mode and there has only been a handful of events so far going into the 3rd year. Sometime entire seasons go by without a single event. The only raid I've experienced so far was triggered from accepting a call for help.

Yes, that happend to me too. I played an entire ingame year without getting any raids, traders or visitor. I played on cassandra.
#11
Quote from: Rhyssia on January 01, 2017, 04:49:08 PM
Also is anyone getting texture errors from animals in trade Caravans? Seen something about a multi issue with PackMuffalo but forgot to save the log.

-edit-
Quote from: Zakhad on January 01, 2017, 04:45:29 PM
Quote from: Schio on January 01, 2017, 03:14:56 PM
Muffalos are not adding to the carryweight of my caravan.

Muffalos or buffalos because 1 is a modded creature the other is vanilia I'm assuming it was the buffalos the brown one?

Also noticed that the Core_SK's Muffalo does not have pack animal tag set. (Not sure if relevant, still poking around.)



Thanks. Adding the pack animal tag to the Muffalo in Core_SK fixed the issue.
#12
Muffalos are not adding to the carryweight of my caravan.
#13
Some animals and Pawns that have no weapon equiped, get stuck trying to melee attack for a few ingame hours.

No error messages.