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Messages - A_Bandit!!!

#1
Outdated / Re: [A12d][ModPack] The ModVarietyPack
December 05, 2015, 04:08:57 PM
Excuse me if this have already been adressed, my pawns hate cleaning for some reason. Tried taking one pawn and give him a 1 i cleaning and nothing else, still wont do it >:(

This is with the VarietyModPack, loving it so far. Anyone else that have had this problem and have fixed it?
#2
Ideas / Re: Vehicles
March 04, 2015, 09:37:40 AM
I would like to see ATVs. Since i mainly play on huge maps that would do so much for my far off min ing operations. Also for flanking enemies fast. They are multipurpose, though machines that can handle almost any terrain and having to manage repairs, spare parts, fuel and so on would make  some cool systems to add to the game
#3
Ideas / Re: Write an event!
March 04, 2015, 08:12:58 AM
Gonna repost one i´ve written in the cheap ideas-thread, it fits with this thread more.

Bountyhunter
A bountyhunter hails you. A colonist that joined your colony is wanted and the bountyhunter wants you to hand him/her over. Problem is, the person have joined your colony under false name and background. He has a few snippets of information about presumed age, gender and traits. You have 2 days to find the person and place them under arrest. If you comply you might get a finders fee. If you refuse or give the wrong one he gets angry. Bountyhunter is though and has allies.



#4
Ideas / Re: Your Cheapest Ideas
February 19, 2015, 11:33:41 AM
With the tale-system now in the game, tombstones with a random tale from the dead colonist´s life complete with birthdate and time of death. Could probably use the sculptors table for making it. Right now there isnt any friendships or even basic relationships ingame, but it would be nice if colonists in the future would visit graves of friends from time to time.

EDIT: Right, this might be alot of work so forgive me if this is way to much work for nothing much. Aging of alcohol. You can store alcohol in a cool room , this effects its potency and also gives it a higher quality. This gives a small moodboost for the pawn consuming it, it also nets a higher price with exotic vendors.

#5
Ideas / Re: Your Cheapest Ideas
February 10, 2015, 03:02:30 PM
These have probably been posted before but i like them

A guy joins your colony. The problem is, he is wanted. A bountyhunter with a posse hails you, giving you the option to either hand him over or face the consequences. Bountyhunter is well armed and tough.

Ransoms! When a pawn is captured, you can bargain for his life with the tribe responsible. Some pirates attack only to wound and capture pawns. When they get one they stop attacking, capture the poor guy and run. Upon return pawn is traumatized, possibly hurt.


#6
Ideas / Re: Your Cheapest Ideas
January 13, 2015, 06:14:21 PM
Quote from: kola777 on January 13, 2015, 01:57:57 AM
Maybe the cheapest idea here, give colonist a mood boost on their Birthday! And maybe even a small gift of giving them +1 to their highest skill level.

Seconded. Also, a trait that alters the moodmodifier for sleeping in the same room as someone else. Some people are just really social and would like bunkbuddies 

EDIT: Ability to lock doors open to transfer heat would be nice
#7
Ideas / Re: Your Cheapest Ideas
January 11, 2015, 08:35:46 AM
Small tradeoffers from friendly neighbouring tribes would be nice. Also, the ability to loan them pawns for a month or two for different projects like harvest, building etc. This affects their stats but they are unavailable during the period.