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Messages - MeMyselfAnDie

#1
Releases / Re: [A17] Psychology (2017-7-16 v2)
July 26, 2017, 04:56:01 AM
When colonists "hang out with someone" (which I am pretty sure is from this mod) they ignore restricted zones. This is an issue because killboxes in vanilla, but when someone (me) is playing with the Call of Cthulhu mods, colonists might just "hang out" into the mist, go insane, and kill each other. This is irritating. That is all.
#2
Releases / Re: [A17] Death Rattle (2017-7-18)
July 25, 2017, 09:44:14 PM
Would it be possible for you to make a version that is compatible (or I suppose replaces the functionality of, since I think they change the same function) with no death randomness?
#3
I found a bug, and I'm not sure what could be causing it. I was placing a vent to try to make 2 rooms into freezers with one AC, and I accidentally placed the vent the wrong way, with the red side facing the colder room. This caused some... interesting results. It made both rooms hot. Like, REALLY hot. It made my people pass out and catch fire when they walked in. :(
#4
It uses the ThingClass "Enhanced_Defence.PersonalShields.ShieldedPawn"
#5
I hate to be a bother, but is there any way you could make a compatibility patch for this and the personal shields from "Enhanced Defense: Phoenix Edition"? I don't know how your code works, but if I'm not mistaken you would just have to copy/paste some code and change it to accept the "ShieldedHuman" race from that mod.
#6
Is there a way to remove a keybinding once it's been set? And disable the sounds?