I'd really like to see more sophistication in the enemy attacks. If they could perhaps take advantage of vulnerable power sources or conduits, especially if they already 'know' that turrets are connected to those sources (perhaps from a previous attack), that would make them seem much more creative. Attackers with advanced weaponry might want to try grenading their way in through multiple walls simultaneously rather than always going through the obvious kill box. In fact, once they see the active guns, why not retreat or try to find another way in?
I hesitate to suggest such things because my brain aches when I try to imagine how I'd code them, but it would be brilliant if pulled off by an AI genius.
I hesitate to suggest such things because my brain aches when I try to imagine how I'd code them, but it would be brilliant if pulled off by an AI genius.