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Messages - Treme1

#1
Off-Topic / Re: Count to 9000 before Tynan posts!
May 01, 2018, 08:57:12 PM
I guess I'll contribute too!

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#2
Ideas / Re: Your Cheapest Ideas
December 02, 2017, 03:20:50 PM
Add +1/-1 to the ingredient radius bar.
#3
Stories / Your most hated colonist
December 01, 2017, 11:03:13 AM
So, there's a thread on your favorite colonist/s. But what about that colonist that you feel no remorse in sending to fist-fight a raider with a doomsday launcher?

This woman, Barra, from my current A18 playthrough has to be one of the painful pawns I've ever had to deal with, she got dementia when she turned 75 which means she now frequently wanders around in confusion and since she's a pyromaniac, tends to light stuff on fire. This would be easy to deal with if she weren't also my only decent cook.

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#4
General Discussion / Re: A Couple of Questions
November 26, 2017, 03:07:53 PM
Quote from: Dashthechinchilla on November 26, 2017, 03:04:03 PM
B18 added the ability to que up jobs. Hold shift while manually adding each one you want to deconstruct. Unfortunately, deconstruction is a lower priority than construction, and floor removal is the lowest of all, so it will need a little micromanagement.
Ah okay, didn't know about the ability to queue jobs, thanks. And some micromanagement isn't a problem, sending them back every time they decide they're done is a pain though.
#5
General Discussion / A Couple of Questions
November 26, 2017, 02:46:48 PM
So this may or may not be the right place for this, but I've got a couple questions about the game.

First, when you set your construction pawn to deconstruct something that will give materials that are needed for a different construction, is there any way to stop them from carrying those resources across town to the other construction?

Second, what is an efficient freezer size, as I am having problems with storage space, but I don't want my freezer to get warm because it's too large.
#6
This has to be the most interesting named pawn I've ever gotten, she's a great cook.

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