Edit: Nevermind. It took many attempts but i finally got it working.
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#2
General Discussion / Re: I want to hear about exploit strategies!
November 29, 2016, 07:10:56 AM
Shooting melee enemies from long range and using sniper rifles for their intended purpose is an exploit huh.
#3
Releases / Re: [A11b] EdB Prepare Carefully (v1.9.4 - Updated 4 Jul 2015)
August 22, 2015, 04:10:33 PM
All i need is this one mod, i can't play without the min-maxing.
#4
Outdated / Re: [MOD] (Alpha 9) Combat Realism v.1.1 (23.02.15) A pilum to a mortar fight
February 23, 2015, 10:18:23 AM
Awesome, i was waiting for this.
#5
Releases / Re: [MOD] (Alpha 9) Natural Surgery (More)
February 22, 2015, 08:30:36 PM
Finally, good job. I hope that someday we can get a legit way of getting rid of those annoying scars and such, shouldn't really be an issue in 5500.
#6
Outdated / Re: [Mod] (Alpha 9) Weed!!(v.1.5) Medical Marijuana!
February 22, 2015, 09:46:04 AMQuote from: Blazergong on February 22, 2015, 02:39:50 AM
When i installe dthe weed mod the beer brewing failed, colonists couldn't start a job at the brewer. Anyone else have this problem.
I have the same problem, but i'm using a lot of mods so i didn't know which one was causing it.
#7
Outdated / Re: [Mod] (Alpha 9) Weed!!(v.1.4) Brownies!
February 21, 2015, 04:46:22 PM
I think you should make the effect last a bit longer, seems to go away rather quickly. And make colonists use it automatically in certain conditions, like they do with beer.
#8
Outdated / Re: [MOD] (Alpha 8) More Blasting Charges
February 17, 2015, 10:13:55 AM
I love 'em. Thanks.
#9
General Discussion / Re: Call for public testers!
February 06, 2015, 05:46:56 PM
I would love to do some testing.
#10
Outdated / Re: [MOD] (Alpha 8) Combat Realism v.1.0.1 (30.01.15) HOTFIX
February 03, 2015, 03:56:08 PM
When you deconstruct your mortars, you lose all the ammo loaded in them. Is there a way to fix this?
#11
Mods / Re: [Mod Request] Scar Removal
January 30, 2015, 09:22:41 PM
Actually, there is already a mod that allows you to do this, it has a slight side effect though
https://ludeon.com/forums/index.php?topic=8848.0;
"Note: Repairing Torso will throw out all addons, and somehow regrow(?!) all missing parts. This effect is not intended but I'm not complaining."
https://ludeon.com/forums/index.php?topic=8848.0;
"Note: Repairing Torso will throw out all addons, and somehow regrow(?!) all missing parts. This effect is not intended but I'm not complaining."
#12
Outdated / Re: [MOD] (Alpha 8) Combat Realism v.1.0.1 (30.01.15) HOTFIX
January 30, 2015, 04:39:59 PM
I really like the mortar blast radius, among other things. No need to have dozens of them anymore to get results.
#13
General Discussion / Re: Making Droids
January 29, 2015, 05:25:00 PM
They are part of the Mechanical Defense mod, if you have forgotten. They have the info on their forum post here: https://ludeon.com/forums/index.php?topic=7380.0
#14
Outdated / Re: [MOD] (Alpha 8) Combat Realism
January 29, 2015, 03:18:55 PM
Awesome, can't wait to try this out.
#15
Mods / Re: Food refridgating
January 29, 2015, 11:25:31 AM
You can see the room temperature on the right side of the screen when hovering your mouse over the room. If that is not going down at all, then you probably haven't set it up correctly, or maybe one cooler is not enough.
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