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Messages - Latta

Releases / Re: [1.1] Infusion 2
April 16, 2020, 10:26:02 AM
Quote from: Canute on April 16, 2020, 10:10:13 AM
So it would be nice if you could craft an infusion token and combine it to the item you like.
Or alternativ, you extract the infusion from an item (and destroy the item) so you could transfer it to another.

Oh yes, it was one of oftenly requested items of the time. I didn't include anything for the initial release, as I rather prefer randomness then maxing. I believe Infused has traders selling infusion injectors, but I haven't used them myself.

I might add them or something different when I figure out how to use CompTargetable and other requirements. For now, implementing infusion debug actions are my next todo item.

Though, the new infusions are much more generic, e.g. no more bonus to specific work types and prefers global stats & such buffs are only for apparels to allow flexible sidearm usage (with Simple Sidearm), so maybe give it a try?
Releases / [1.1] Infusion 2 (2020-04-18)
April 16, 2020, 09:36:35 AM

Random equipment enhancements and enchantments - the infusions.

Infusion 2 is a complete rewrite from scratch of the original Infusion (and its maintained version, Infused*) mod.
(* Ludeon forum page is outdated)

Visit my Notion page for more details. Download links (Workshop/GitHub) included.

charlotte(notfood) - Infused.
Tools / [LIB] FSharp.Core
April 16, 2020, 09:35:44 AM

FSharp.Core is a core library of F#, a functional-first programming language of .NET environment.
This "mod" contains assembly of [email protected] built for .NET 4.7.2. Place it somewhere up.

Click "".

Steam Workshop
Outdated / Re: [A17] DoorMat
June 09, 2017, 05:44:39 AM
From my Workshop comment:

QuoteFor dirts they carry, yes. For dirts they generate, no.

Updated to 1.0.7.
Outdated / Re: [A17] DoorMat
May 10, 2017, 10:39:47 AM
Updated to A17, worked with 0.17.1530. (I know it's not the newest!)
Now with (large) leather/fabric doormats. Credits to Pichu0102.
Mods / Re: Want to see YOUR mod in RimWorld?
February 26, 2017, 12:05:31 AM

Small, fitting, aesthetic, and quite helpful too.
Outdated / Re: [A16] Gardening
December 24, 2016, 08:24:39 AM
Updated to A16.
Outdated / Re: [A16] DoorMat
December 24, 2016, 07:58:21 AM
Updated to A16, but looks like someone was faster :P
Outdated / Re: [A15] DoorMat
November 16, 2016, 01:44:42 AM
Great, what the hell... Sorry for my absence. I've fixed the issue as well as some minor stat update and Spanish support.
Please notify me any further issue via Steam Workshop replies(fastest, won't take more than a day to read), GitHub (faster), or forum PM(slower).

  • Removed instructionClass and beginLetterType.

Quote from: ykoehler on October 03, 2016, 11:22:24 PM
Under the ConceptDef folder, I am getting error from the game that the *.helpTexts do not exists.  If I append .0 to those, it works fine.
I don't know... I didn't get any.
Outdated / Re: [A15] DoorMat
September 04, 2016, 11:45:40 PM
lol, thank you. Will be added within today(KST).

Edit: Sorry, being delayed :'(
Outdated / Re: [A15] DoorMat
September 02, 2016, 10:49:23 AM
1.0.3a: Traditional Chinese thanks to topp2000.
Quote from: Sakuukuli on September 01, 2016, 07:07:23 AM
What's this mythical 'program' you are using?

C# Windows console program :P which uses regex. It would be better if it can really dig into RW's Assembly-CSharp.dll, its Defs, and find all strings but...
Outdated / Re: [A15] Gardening
August 30, 2016, 12:23:02 PM
Updated to A15, fixed grass.
Outdated / Re: [A15] DoorMat
August 30, 2016, 12:17:22 PM
Yes, colors...

1. Just add more colors: Will make lots of lots of new buttons to already cluttered Architect menu. Scrapped.
2. Change color via command buttons: Not realistic? There are quite a lot of subscribers saying they need more penalty using this for realism, so no.

I'm thinking about adding more colors and change mats to be made at tailoring bench, instead of Architect menu... maybe?