Vehicles stuck at the edge of the map, visitors also dont go away, and keeps throwing this error. Any idea?
Vehicles throwing errors:
Exception in JobDriver tick for pawn WalkblemArmoredCaravan56257 driver=JobDriver_LayDown (toilIndex=1) driver.job=(LayDown (Job_140441) A=(61, 0, 272)) lastJobGiver=null
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.ShouldStartJobFromThinkTree_Patch1 (object,Verse.AI.ThinkResult) <0x00052>
at Verse.AI.Pawn_JobTracker.CheckForJobOverride () <0x000ba>
at RimWorld.Toils_LayDown/<LayDown>c__AnonStorey0.<>m__1 () <0x006c3>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8>
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Vehicles throwing errors:
Exception in JobDriver tick for pawn WalkblemArmoredCaravan56257 driver=JobDriver_LayDown (toilIndex=1) driver.job=(LayDown (Job_140441) A=(61, 0, 272)) lastJobGiver=null
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.ShouldStartJobFromThinkTree_Patch1 (object,Verse.AI.ThinkResult) <0x00052>
at Verse.AI.Pawn_JobTracker.CheckForJobOverride () <0x000ba>
at RimWorld.Toils_LayDown/<LayDown>c__AnonStorey0.<>m__1 () <0x006c3>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8>
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()