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Messages - Ribas

#1
Ideas / Re: New Combat Features & Weapons
July 27, 2016, 01:29:42 PM
Quote from: Boston on July 26, 2016, 08:00:10 PM
Combat Realism had most of all that. The game is drastically reduced without it, in my opinion.

I believe he wants these functions in the core/vanilla game.
#2
Bugs / Re: [A14 Steam] Prisoners won't eat
July 18, 2016, 10:23:05 PM
So this was fixed?
#3
Quote from: Hiztaar on June 06, 2016, 07:51:00 PM
A little preview ;)




I like it.



[attachment deleted by admin - too old]
#4
Mods / Re: [Mod Request] XenoMorphs in RIMWORLD!
June 28, 2016, 10:18:15 AM
Quote from: skullywag on June 28, 2016, 07:19:50 AM
Insects and Mechs we can get away with by using the genetic engineering/robots not aliens arguments, however the Thrumbo is a weird one, its a creature of unknown origin and has some legends associated with it stating it very wise but doesnt speak. You could probably argue then genetic engineering position with this one as well (giraffe, muffalo, rhino???), but it is the closest to an alien we have ingame.

Alien /definition/ An organism, especially a plant or animal, that occurs in or is naturalized in a region to which it is not native or a creature from outer space.
So if you crash on another planet that you never explored all plants and creatures are aliens

But I through the insects in RW aren't genetic engineering maybe a natural mutation...
#5
Quote from: Hiztaar on June 06, 2016, 07:51:00 PM
A little preview ;)


How do you make the Xeno's cycle?

#6
Mods / Re: [Mod Request] XenoMorphs in RIMWORLD!
June 28, 2016, 06:32:32 AM
Quote from: 1000101 on June 20, 2016, 03:26:57 AM
There is actually a bit in the lore (if you read it) about why there are no "xenomorphs", AKA aliens, in RimWorld.  However, aren't mechanoids, giant-insect hives, boomrats, thrumbos, etc, aliens in a sense?

Plus, there are mods which do add factions/races, check the release section.

Exact.
The rule about not having aliens in RW has no longer meaning.
#7
Outdated / Re: [MOD](Alpha 9) Darkness
June 18, 2015, 02:16:39 AM
No A11 update will be released?
#8
Mods / Re: Breeding Mod (request/idea)
February 26, 2015, 09:51:20 PM
Quote from: Neuropol on February 26, 2015, 04:30:36 PM

-Babies take a month to grow, pregnancies take 3 weeks, and every stage past a baby takes 2 weeks[toddler,child,teen, finally, and adult(18+)]

It's sound like a The Sims timeline.
If I were to do  would be a more realistic scale.


Quote from: Neuropol on February 26, 2015, 04:30:36 PM

-At a certain age, adults cannot breeder anymore[ 55-female breeders, 60-male breeders]

Men never cease their fertility by age factor.
#9
Mods / Re: [Mod Request] LV-426 + Aliens
February 23, 2015, 03:46:34 PM
No one interested?
#10
Outdated / Re: [MOD](Alpha 8) Darkness
February 12, 2015, 05:58:42 AM
Great mod.
I was looking fot that.  8)
#11
Translations / Re: Brazilian Translation
December 30, 2014, 07:18:23 AM
They are updated to A7 files. We are working on A8 files.
#12
Translations / Re: Official: Portuguese
July 09, 2014, 02:00:36 PM
I was away from the project due to fifa world cup!
Watching the matches until Germany beating Brazil  :P
So... let's to the project...
#13
Haha sorry... I'm back and working on the translation.
#14
Quote from: 123nick on May 13, 2014, 05:28:36 PM
think you can have a version compatible with either industrial rim or better power? hopefuly industrial rim?

I'll try to work on a IR compatible version soon and some new textures.
#15
Quote from: Bodog999 on May 08, 2014, 09:32:47 AM
Looks nice but i'm not using it for now but in the near future I will surely use it. and is this mod compatible with Bp+ and/or Industrial Rim?

This mod works well with BP, but with IR...