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Messages - pirate34

#1
World map foraging is only affected by manipulation and plants skill, so Field Hands are a penalty to foraging when a caravan is on the world map.

#2
Bugs / [1.1 + Royalty] Mercenary deaths cause mood debuff
February 25, 2020, 06:21:33 AM
During a quest to clear a Mechanoid cluster 3 mercenary deaths each caused a Colonist Died debuff, I intentionally sent them to their deaths against a warg after the quest danger was cleared because whatever timer the objective is set on was taking too long for how much resources it was costing me to house the bastards and they kept having mental breaks. I'm assuming the quest is on a timer anyway, if it isn't I'll be putting up another bug report soon.

It seems incongruous that Mercenaries dying causes a mood debuff in any case.

Steps to reproduce are to let a Mercenary die within the colony.
#3
Outdated / Re: [A13] Mechanite Augmentation Project
June 05, 2016, 12:38:56 PM
Maybe for balance have mechanites degenerate to the disease forms and then be cured with a secondary; cheaper injection?
I'm mostly interested in this for an easier method to deal with mechanites in the base game but I dont want to make the game too easy to do so.
#4
Mulberry trees for silk would be nice to see (the berries spoil too fast off the plant irl to be worth implementing)
#5
Has a conflict with Mr Carltons central heating mod regardless of whether or not the vent module is being used (I'm only running ED Core and ED Stargate) causing visual glitches; central heating vents will appear to be random objects on screen at the same time