I know it's not designed to stay tribal/medieval, with all this variety of tech, crafting projects and materials. But there are plenty of low-tech things to research and build. So much of it but I can't say I've ever actually used it. It just isn't practical. Swords and metal armour isn't very useful when every raider has an assault rifle. Cooking up pemmican and building passive room coolers is also something you skip in a second by researching the first levels of "conventional power" and "infrastructure", then breaking down a ship part and building an electric freezer right away.
It can't be balanced against all these gun-toting bandits and inferno-cannon mechanoids.
I'll definitely check out that tribal planet mod, thanks.
I'm just still wondering if there are any files in HCSK that can be quickly deleted or edited to make it so industrial tech factions spawn on the world map, and so no mechanoids ever randomly invade. Would probably ramp up the insectoid invasions to make up for it, if possible.
It can't be balanced against all these gun-toting bandits and inferno-cannon mechanoids.
I'll definitely check out that tribal planet mod, thanks.
I'm just still wondering if there are any files in HCSK that can be quickly deleted or edited to make it so industrial tech factions spawn on the world map, and so no mechanoids ever randomly invade. Would probably ramp up the insectoid invasions to make up for it, if possible.