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Messages - akiceabear

#1
Releases / Re: 1.1 Z-Levels
June 13, 2020, 07:06:08 PM
Nice! Will add this for my next playthrough.
#2
Releases / Re: [1.1] SimpleSidearms (1.4.0)
May 12, 2020, 03:07:16 AM
Fair point!
#3
Releases / Re: [1.0] Marvin's Stuff
May 11, 2020, 02:31:04 PM
Quick note that I am really looking forward to Combat Readiness Check for 1.1 - it's one of my favorite mods, especially in combination with Combat Extended.
#4
Releases / Re: [1.1] SimpleSidearms (1.4.0)
May 11, 2020, 02:18:30 PM
I'm using the latest version of all mods from GitHub - I just did a fresh install a few days ago so nothing should be more out of date than that.

I'll check the error log next time the problem arises, although note it disappeared entirely once I disabled SimpleSidearms.
#5
Releases / Re: [1.1] SimpleSidearms (1.4.0)
May 10, 2020, 06:58:12 PM
This mod seems to be causing odd pawn hauling behavior in 1.1. If a pawn sees extra knives (for example) they will then equip multiple in their melee slot, and then eventually get in a loop of dropping and picking up that weapon over and over.

I'm also using Combat Extended with weapon loadouts, not sure if that will impact things.
#6
Is it possible for this mod to disable raids by factions with tech level above mine? Until I tech up, and then they'll come?
#7
Outdated / Re: [B18] Invisible Conduits
September 10, 2019, 01:29:20 PM
Does this work with 1.0? Is it available via Github?
#8
Mods / Re: [Request] Ignite Everything - non-steam version
September 02, 2019, 04:09:25 AM
Awesome, thank you!
#9
Mods / [Request] Ignite Everything - non-steam version
September 02, 2019, 02:16:49 AM
I'm looking for a non-Steam version of this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1607884210

Any idea where I can find that? Google isn't helping.
#10
Releases / Re: [1.0] Compare Gear
February 20, 2019, 05:14:36 AM
It would also be nice to compare only one item against another. Thinking of RPG systems where the item equipped versus item compared will highlight stat differences in green and red.
#11
Does this work with Combat Extended?
#12
Just learning about this sounds very interesting.

I see that raids won't fire (probably). Do infestations occur underground?
#13
Perhaps it makes sense to also rebalance predators damage? Seeing wargs take dozens of hits on a rat to kill them, seems that once they get them knocked out the next bite should be fatal. Assume there are similar balance issues with other melee animals.
#14
Ideas / Re: Line of Sight
August 31, 2016, 06:48:57 AM
Anything closer to fog of war would be welcomed by me. Posted many suggestions on this in the past, but it seems very unlikely for vanilla.
#15
General Discussion / Re: Congratulations RimWorld !
July 20, 2016, 05:06:01 AM
Quote from: falcongrey on July 20, 2016, 02:49:28 AM
Well I DO know, on Steam's Top Seller list, Rimworld is hitting #3 above GTA V, No Man's Sky, CS:Go, and Batman - The Telltale Series. That should mean something there. ;)
Quote from: akiceabear on July 20, 2016, 01:11:57 AM
No doubt that Rimworld is doing well, and I hope continues too.

As quoted, it's obviously doing well. I just think one should present the facts clearly - Rimworld is beating a AAA game that is in the top ten for 15 months already (GTA5), another that's been out since mid-2012 (CSGO), and two unreleased games (NMS, Batman). This isn't quite the same as going toe to toe with a AAA just released, and I think some of the comments here insinuate that.

Of course, Tynan deliberately choose a week with limited other releases - great strategy. And, again, the game is rightfully successful - and I hope continues to be, as it will support development.