Quote from: majesty on February 25, 2015, 02:27:44 AM
cannibalism for instance. i feel like people should be able to get accustomed to human meat after a while instead of getting a debuff all the time, and i feel like people should also become desensitized to prisoners dying or something. im trying to run a black market organ harvesting operation where i capture prisoners or buy slaves, harvest all of their non vital organs, and sell the vegetables to the slave traders and organs to the exotic goods traders. it would be profitable if every staff member wasnt a total pansy and couldnt handle the sight of a little prisoner blood. where has the professionalism gone? i cant have my staff in a state of mental breaks 75% of the time, it just isnt good for business. prisoners die this way and i lose money. i already have enough meat from all the ones that they accidentally kill during combat. anyway, certain traits should be gained over time. or certain traits unlocked, or certain items/weapons unlocked through gaining traits. for instance, how can you expect a brawler with 0 shooting to even know how to operate a rocket launcher? i like the system where it requires a certain amount of cooking to cook fine meals, should add that for weapons too.
That sounds like a good idea would also make your colonists used to killing people and corpses