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Messages - Etherdreamer

#1
I used that exploit in A16 a lot, create some drugs and let them in the open with a roof, them wait for wild life to come to eat the drugs, because they offer few nutrition but it's still "appealing" to eat, they will constantly eat till they overdose, and stay unconscious  or dead.

Very nice early on, and when wildlife it's dangerous like muffalos, rhinos etc
#2
Hey Notfood, in some point you will add the feature to control what prefix / suffix could be infused in an object?. Maybe with and balancing limitation checking the material or quality? or perhaps adding an extra suffix to an existing already infused object?
#3
Ykara.. you´re single?
Thanks for the quick update!
#4
Outdated / Re: [A16] Project Fallout v1.4
December 21, 2016, 11:30:56 PM
-Will this mod add a wasteland like zones in the world?
-FO themed items / buildings etc?
-Maybe an story teller
-combat realism compatible?
thanks for the mod bro.
#5
What will happen with a mod like Combat realism?
#6
Quote from: Nanao-kun on December 21, 2016, 10:10:42 PM
I always seem to forget about asking this, but could you lower the volume of the weapons? They're much louder compared to the vanilla weapons, overpowering pretty much all the other sounds in the game.

If you know how to down the volume for any building / weapons via dev mode or notepad++ let me know. It´s really annoying :/
#7
Soda it´s updated for 16A?
#8
Releases / Re: [A16] Orassans
December 21, 2016, 04:55:07 PM
Tested loading it before and after Orassans, same result about not loading Apparel
#9
Releases / Re: [A16] Orassans
December 21, 2016, 04:21:06 PM
When I try to open Prepare carefully this pop up
http://imgur.com/a/9z1Zr
#10
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
December 21, 2016, 03:52:48 PM
I mean you can have a link in the Op with the Hublib  link Just for avoid confusions.
Thanks for the response.
#11
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
December 21, 2016, 03:21:11 PM
http://imgur.com/a/SBdfG

It drop this red log when I load Fluffys breakdowns

btw where it´s this "Hubs Lib" link?
#12
It´s this compatible with Combat realism?
#13
Outdated / Re: [A16] Mazacik's mods
December 21, 2016, 12:39:59 PM
So if it add more health to bodies, will not mess with the races mods than adds more surgeries etc etc.

Edit:
Got this error.
http://imgur.com/XjUC2vq
#14
It´s this compatible with Combat realism?
#15
How about making urns as Funerary urns options? There a possibility of making urns for storing food with improved stacking? Plus obviously the beauty factor.

Also dunno how much will you go deep with this mod, but you could do special urns than give boosts in an area.

Ancient Alien (insert some type of weird pottery name here) vase.
Those vases are rarely found mining / drilling / excavating with a lot of mods out there.

Also those relics can somewhat buff / debuff enemies/ animals / plants. Possibilities are big!
http://www.artemisgallery.com/media/images-2013/110854_6.jpg