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Messages - litenthadark

#1
Unfinished / Re: [A15][WIP] Halo: Outer Rim Operations
December 08, 2016, 06:19:03 PM
Quote from: Smexy_Vampire on December 08, 2016, 05:11:30 PM
any updates to this ?

Been bust with finals D: Will have an update ready sometime in the next week or two
#2
Unfinished / Re: [A15][WIP] Halo: Outer Rim Operations
November 26, 2016, 05:40:25 PM
Quote from: dyl000 on November 23, 2016, 05:20:01 PM
do you plan on adding events and such to go along with the theme, or other factions? Or will you be sticking to the weapon models
Yes. There will be events, occupations, and other factions, including a UNSC Deserter faction.

Quote from: Smexy_Vampire on November 23, 2016, 07:54:40 AM
will you be incorporating this mod into your own ?

New Misriah Armory
https://ludeon.com/forums/index.php?topic=14252.0

i have played with it and it seems like all the guns where fun to use and the other old halo mod with all the armor and spartin augments where fun to use

Looking over the mod, everything he made was done by hand and looks really good. However, I will be making everything from scratch on my end. I want this mod to be mine, without re-using any assets unless I absolutely have to.
#3
Unfinished / Re: [A15][WIP] Halo: Outer Rim Operations
November 17, 2016, 11:31:57 PM
    UPDATE:


    • Finished the texturing on the UNSC Jumpsuit. I know it's not too great, but I wanted to get something done quick. I have a friend of mine working on nicer textures :)
    • M6C Pistol texture was changed, as the first one did not have the same style as the MA5B's texture. Looks a million times better now.

    More updates to come tomorrow!

    [/list]
    #4
    Help / Issue with setting recipe cost
    November 17, 2016, 07:39:25 PM
    So, I'm defining a new apparel item. I want it to only be able to be made with hyperweave. Here is the code that I believe is causing the issue in my _apparel file:



    and here is the in game error I am receiving.



    Please help!! I spent about an hour browsing the moday resource github for help, but couldn't figure it out :/
    #5
    Help / Clothing Item with specific material?
    November 16, 2016, 05:30:50 PM
    Hey everyone! I am currently working on a mod, but I want there to be a clothing item that can ONLY be made with Hyperweave. I was wondering how to set it up?

    I know that <stuffCategories> defines which category of material can be used, but I was wondering if there was a more specific option, so that it is ONLY hyperweave.

    Also, is there a way to force the item to only spawn in a few different colors? I'd like to only have it be a select few.

    Thanks!
    #6
    Unfinished / Re: [A15][WIP] Halo: Outer Rim Operations
    November 16, 2016, 09:18:33 AM
    Quote from: EmpressLexi on November 16, 2016, 08:44:54 AM
    Wow, I really love halo and I really CANNOT wait for the for the first release of this mod, good job already~

    Keep it up <3

    Thanks! The weapons were fairly easy once I figured out how to do the first one. I'm probably going to change the pistol model though. Looks funky.
    #7
    Unfinished / [A15][WIP] Halo: Outer Rim Operations
    November 16, 2016, 12:52:23 AM
    Hey there everyone! I am new to the modding community, but am in the process of developing a UNSC/Halo style mod for the game. I already have the MA5B and the M6C in game and working, and am going to start working on armors/clothing next.

    I know there was a mod dev back in Alpha 12 who stopped working on his mod for the time being, but I felt I should start from scratch in order to learn the proper way to make a mod, and to say that it's mine.

    I am looking for any suggestions/requests from current mod devs or players in order to make the mod better. Anything is helpful. Thanks!

    To-Do Before First Release

    • UNSC Jumpsuit (GR)
    • UNSC BDU (Forest)
    • UNSC Patrol Cap (GR)
    • UNSC Combat Helmet (GR)
    • UNSC Body Armor (GR)
    • M9 HEDP Grenade
    • M45 Tactical Shotgun
    • SRS99D Sniper Rifle
    • M7 Caseless SMG
    • M247 Machine Gun
    • UNSC Storage Crate
    • UNSC Combat Barrier
    • UNSC Tactical VISR System

    WIP Images:



    #8
    General Discussion / Transferring my copy to steam
    July 18, 2016, 08:46:41 PM
    Hey guys. Sorry if this has already been asked, but is there anyway to get a key for a Steam copy of the game if I already have it?
    #9
    Ideas / Re: Write an event!
    February 19, 2015, 04:26:32 AM
    Alpha creature: A single creature goes psychotic, but instead of attacking the player, it attacks other animals. In it's rage it gets a huge boost to all stats, and is very dangerous. It can wipe out all other animals if you don't handle it.
    #10
    Hello there again! I know that Alpha 9 was JUST released, but I was thinking of a few ideas that you might consider for later builds!

    1. Fog of War: Your colonists don't know the entire area and what's going on around them! Unless objects are within your colonists sightline, they can't be seen. At night, it gets worse. The way to improve this and allow for areas to be monitored is to build cameras, or use lights outside at night. The affect would be far more interesting, as raiders would need spotters for their mortars, giving you more options than either attacking them or just taking the shells.

    2. Ancient Race: Like the cryosleep caskets, except instead of people, this ancient race left behind booby traps guarding sensitive and valuable technology. Watch your step!

    3. Hand carts and tools: Hand carts slow down a pawn, but allow them to gather 3 times as much materials in one trip. A pawn would equip it like a weapon, but their weapon remains equipped. Tools like pickaxes, axes, hammers, and hoes to increase different skill work speeds.

    4. Colony "Leader": Designate a single pawn as your leader at the start of the game. The higher his social skill, the happier the colony is and the easier it is for people to endure hardship. However, if the leader is killed, it has a severe negative effect.

    5. Different medicine for different wounds: This is more of a simple thing, but the way the combat and damage system works I felt it might be more appropriate to have different types of Medicine. You have a first aid kit, which is simple, can be used by anyone, and can patch up simple wounds. Then you have a medical kit, which, unless used by someone with a medical skill of 5 or higher, has an increased chance for a negative effect. Last but not least, you have the GW Medical Kit, a top-of-the-line kit that can treat ANYTHING with 100% satisfaction guaranteed... as long as your medical skill is above 10.

    6. Last but not least, trade between colonies. I feel having a more diplomatic system with the other colonies will lead to more fleshed out lore and conversations, as well as dealing with tension, or having a colony declare war on yours. Just a thought :P

    LOVE the alpha 9 update so far, and am definitely looking forward to seeing what other suggestions and mods pop up this time around! Thanks for reading :)

    ~Litenthadark
    #11
    Will you be updating for Alpha 9? :D
    #12
    Outdated / Re: [MOD](Alpha 8) Darkness
    February 19, 2015, 04:04:45 AM
    Are you updating the mod for Alpha 9? :D
    #13
    Will you be updating this for Alpha 9? :D
    #14
    General Discussion / Re: Call for public testers!
    February 18, 2015, 02:06:24 AM
    Quote from: ItchyFlea on February 17, 2015, 11:14:48 PM
    Quote from: litenthadark on February 17, 2015, 06:51:40 AM
    Either I wasn't added, or maybe my email was listed incorrectly/wasn't listed? I don't see a public tester forum :P
    Your email address does not show up as an address that has been used to purchase the game.

    Well this is awkward... Here's my purchase response from the email listed on the forums.

    -snip-

    EDIT By ItchyFlea: Removed image.
    #15
    General Discussion / Re: Call for public testers!
    February 17, 2015, 06:51:40 AM
    Quote from: ItchyFlea on February 16, 2015, 05:10:47 PM
    Everyone whose email address was actually listed as having bought the game has been added as a tester. Please go over to the public tester forum, read the entire "read me first" thread (lots of people skip this and it gets embarrassing), and grab the game.

    The call is still open to additional people.

    Either I wasn't added, or maybe my email was listed incorrectly/wasn't listed? I don't see a public tester forum :P