Bridge - Allows faster and safer movement across rivers in the new Alpha 17 builds and auto adjusts length to width of river
A17
A17
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can be placed like lamp and with almost transparent texture (to simulate that they are mounted on ceiling).
when actived they can put out fire within a certain radius.
Quote from: Facepunch on February 24, 2015, 08:31:18 PM
Does it work in A9?
Quote from: Neurotoxin on February 08, 2015, 11:19:32 PM
If you check the rolling changelog in the OP you can see what's changed in the dev version since the latest release. That said, I've already worked out how to fix the lag switching colonists. Long story short I had to suppress an event being fired for a short duration then manually fire it because it was being fired once for every item in the backstories columns each time you changed a colonist.
No problem on the response delay, I haven't been getting much done on this yet working 10pm-7am then having to make sure my girlfriend gets to work during the day (hopefully she'll get her damn driver's license soon -.-)
If I can't find time for a while I MAY just wrap up the current dev build into a release and let it out into the wild for a bit, but I don't like releasing with unused code built in.
Quote from: Neurotoxin on February 04, 2015, 09:11:39 AM
@Realdude
1. can you zip and upload a save with >7 colonists that doesn't want to load all of them? There's no reason it should stop at 7 so I'm thinking it's not filtering specific colonists correctly. It would be helpful, though not necessary, if you could figure out which colonist(s) isn't(aren't) being displayed so I know which node(s) to look at.
Quote from: Neurotoxin on February 04, 2015, 09:11:39 AM
2. I'm not sure how EdB handles the displaying of colonists but i don't see how editing should affect that unless it orders them by certain stats or skills. The save editor doesn't move any nodes around, just modifies the values.
Quote from: Neurotoxin on February 04, 2015, 09:11:39 AM
3. As far as using radio buttons, I WAS going to do that originally but due to time constraints and unfamiliarity with GUI programming I opted for the easier solution of a combobox for the time being. I'm not making any promises but I MAY revise that in the future.
Quote from: Neurotoxin on February 04, 2015, 09:11:39 AM
4. As far as displaying stats, what would you like to see? If it's similar to something in-game if you could post a screen cap that'd be really helpful. As I stated above I don't have a lot of time to play lately, actually I have barely any time put into A8 so far