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Messages - monksu

#1
Ideas / Re: Your Cheapest Ideas
July 13, 2018, 11:00:44 AM
Separate the cleaning area from the home area. Use home area as a default if the cleaning area is not defined. It's so useful to look at a pawn who is cleaning near the growing area that is 15 tiles from a nearest wall...
#2
Quote from: Mrshilka on March 17, 2016, 08:06:32 PM
Quote from: monksu on March 17, 2016, 07:44:45 PM
Hello,

First, thanks for a very nice modpack. V2.4 worked fine. Then I deleted all mod directories but the Core directory and copied v2.5 with crash landing (including an updated modsConfig.xml). When I start Rimworld I get two errors:

  • Could not find a type named ArchitectSense.Bootstrap
  • Could not find type named Core_SK.Genstep_Ammo from node <li class="Core_SK.Genstep_Ammo" />

Also, I can't research anything because the research box is empty. It even doesn't have Info in it.

Delete core as well, when you more to a newer version with these monster mod pack you basically want a clean new install of Rimworld.

Thanks! First I cleaned all mods (including Core), downloaded a fresh zip from the Github and uncompressed v2.5 mods. I got same errors. Then I cleaned all mods, restored the original A12d Core directory and uncompressed v2.5 mods overwriting files within Core directory. Now it works! Thank you Mrshilka for replying!
#3
Hello,

First, thanks for a very nice modpack. V2.4 worked fine. Then I deleted all mod directories but the Core directory and copied v2.5 with crash landing (including an updated modsConfig.xml). When I start Rimworld I get two errors:

  • Could not find a type named ArchitectSense.Bootstrap
  • Could not find type named Core_SK.Genstep_Ammo from node <li class="Core_SK.Genstep_Ammo" />

Also, I can't research anything because the research box is empty. It even doesn't have Info in it.
#4
Outdated / Re: [MOD](Alpha 8) Darkness
February 11, 2015, 06:04:02 PM
I haven't tried this (yet) but seems to be creepy/fun.

Just a thought: Is walking affected in the dark? Or maybe they'd trip on a random tree root sticking on the ground? ;)
#5
Quote from: Haplo on February 09, 2015, 01:05:23 AM
OK.. I think I'll remove the numpad from the key list next build. I didn't thought someone redirected the speed buttons there :)

Thanks but no need to do that just for me because I already removed my numpad speed keys. :) I just wanted to report that 0 means both alpha0 and numpad0 in this case if someone else comes across this.

It would be excellent if keybindings in mods could be adjusted via game key settings where conflicting keys would be seen. :)
#6
I just started playing with Epyk Pack after with only few mods. I didn't know why my drafted pawns standing and aiming at the enemy got undrafted on pause and they started doing harvesting and hauling in the middle of the attack. Then I found out that key 0 did that. Well, I've mapped pause to Numpad0 so me hitting Numpad0 instead of spacebar (also acting as a pause) got my pawns undrafted and killed! :D

I also have speeds 1 to 3 mapped to numpad1-3 because it's a handy way to control game speed. It seems like I have to unmap my numpad keys not to use them accidentally. ;)