*bump* 
This topic keeps coming up because a lot of players would like to have it in the game. I don't understand why some people are so averse to it - but it should at least be an option for those who do like the idea of raising families. Breeding animals is a thing, so why not colonists?
I personally have been looking forward to it being added for a long time and was excited to see Tynan add relationships and other family connections to the last version. Rimworld is the closest thing I've found to the complexity of Dwarf Fortress at least in the sense of the random storyteller AI and management system.
Dwarf Fortress has children and it's often annoying, often hilarious, but it adds another layer of interesting interactions and conditions to the base/city management to consider as part of your strategy.
My suggestion is have this be something that's entirely managed by the player's decision. Just as in real life, if you don't want kids, you take measures to prevent it. Easy solution for all those who don't want it in their game.

This topic keeps coming up because a lot of players would like to have it in the game. I don't understand why some people are so averse to it - but it should at least be an option for those who do like the idea of raising families. Breeding animals is a thing, so why not colonists?
I personally have been looking forward to it being added for a long time and was excited to see Tynan add relationships and other family connections to the last version. Rimworld is the closest thing I've found to the complexity of Dwarf Fortress at least in the sense of the random storyteller AI and management system.
Dwarf Fortress has children and it's often annoying, often hilarious, but it adds another layer of interesting interactions and conditions to the base/city management to consider as part of your strategy.
My suggestion is have this be something that's entirely managed by the player's decision. Just as in real life, if you don't want kids, you take measures to prevent it. Easy solution for all those who don't want it in their game.