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Messages - Fred999

#1
Hygiene mod only  ;D (that I find pretty fun)..

Thanks for the support, I'll see if I can find something.

Too bad, this game was one of the most fun I had!
#2
Support / Also getting "Error While Loading Map"
May 04, 2017, 02:53:18 PM
Hello!

I get the same error aswel  :(   after quite a long playing time  :(
This is my log.

Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 21.21.13.4201]
    Renderer: NVIDIA NVS 2100M
    Vendor:   NVIDIA
    VRAM:     1447 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Completed reload, in  1.320 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.372604 ms
RimWorld 0.16.1393 rev536

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Non platform assembly: data-11B41008 (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin_Data/Mono/data-11B41008.dll
Key binding conflict: MapDollyLeft and DesignatorRotateLeft are both bound to Q

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Key binding conflict: MapDollyLeft and DesignatorRotateLeft are both bound to Q

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception getting game version of Palo Pinto (Permadeath).rws: System.Xml.XmlException: Document element did not appear.  Line 1, position 1.
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToNextElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToMetaElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.GameVersionOf (System.IO.FileInfo file) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception getting game version of Rimville (Permadeath).rws: System.Xml.XmlException: Document element did not appear.  Line 1, position 1.
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToNextElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToMetaElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.GameVersionOf (System.IO.FileInfo file) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.366615 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 6655.
Total: 41.424068 ms (FindLiveObjects: 0.642459 ms CreateObjectMapping: 0.526542 ms MarkObjects: 40.203739 ms  DeleteObjects: 0.050045 ms)

Loading game from file Nemacolin (Permadeath) with mods Core and 836308268

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception while init loading file: C:/Users/Fred/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\Saves\Nemacolin (Permadeath).rws
System.Xml.XmlException: unexpected end of file. Current depth is 6  Line 133906, position 3.
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
  at Verse.Scribe.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception from asynchronous event: System.Xml.XmlException: unexpected end of file. Current depth is 6  Line 133906, position 3.
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
  at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
  at Verse.Scribe.InitLoading (System.String filePath) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.445746 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 6646.
Total: 34.897678 ms (FindLiveObjects: 0.621500 ms CreateObjectMapping: 0.843067 ms MarkObjects: 33.378361 ms  DeleteObjects: 0.052611 ms)

Exception getting game version of Palo Pinto (Permadeath).rws: System.Xml.XmlException: Document element did not appear.  Line 1, position 1.
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToNextElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToMetaElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.GameVersionOf (System.IO.FileInfo file) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception getting game version of Rimville (Permadeath).rws: System.Xml.XmlException: Document element did not appear.  Line 1, position 1.
  at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToNextElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.ReadToMetaElement (System.Xml.XmlTextReader textReader) [0x00000] in <filename unknown>:0
  at Verse.ScribeMetaHeaderUtility.GameVersionOf (System.IO.FileInfo file) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 2798 -> priority: 1


Pleeeeeease help me !!
#3
I second this, those Snipers Aliens and Mortars can be really boring ;)
#4
Quote from: lude on February 05, 2016, 05:12:39 PM
Fred you can change what materials that furnace is made of, you need to create some stone blocks first and use those

yeah thank you ! I just figured it out thank you !
I'm creating it now as we speak ! thanks a lot guys !!
#5
Damn I need carbon to make a furnace  ;D
Mmmmmm

Thank you buddy ! I'll try and find Carbon.....
#6
Love this mod a lot !! totally change the game but it's fun !!

I have a big concern though : how do I get steel ? you get a certain amount of steel but very limited.. and I can mine is iron..  help please :)
#7
Ideas / Re: water as a semi rare resource
January 20, 2016, 10:54:16 AM
Bumping this to revive it.

Everytime I play the game I wonder about water use...  water purification, water to kill fires..  AND water to grow ressources !!!

Tynan we really need water.

edit : would be perfect as we need it to produce beer  ;D
#8
Great mod !! love it !!

Just one thing I noticed.. and maybe a suggestion or two :

- zombies attack turrets.. even with people behind turrets.. I thought it would be cool if they didn't looked at the turret and pass them to go for humans..  (like in real life  :D :D)

- would be cool that we see them arms raised (like in comics you know)  ;)

Thanks again for the mod, love it !
#9
Support / Re: Game won't run?
August 18, 2014, 02:34:35 PM
Found MY mistake.
Maybe comes in handy for you : didn't installed a sound driver on my MOBO...

Sorry for loosing your time Tynan ;)
#10
Support / Re: Game won't run?
August 18, 2014, 02:29:38 PM
No way I'll ask a refund ;)

RimWorld are working perfectly on my other computers so it's ok for me.. this is just strange ;)

Thanks for the reply.
#11
Support / Re: Game won't run?
August 18, 2014, 02:05:13 PM
Hello Ty,

Made a clean install (Win7) and then re download the game. It's crashing.
Re downloaded just in case but no luck ? Can you help me ? I need my RimWorld fix :D

Thanks a lot in advance,

Fred

[attachment deleted by admin: too old]
#12
General Discussion / Re: Introduce Yourself!
January 07, 2014, 10:58:17 AM
Hello !

My name is Fred (oh really ? :D)

I back up this (awesome) project because I was searching for a good 'little' game that I could play whenever I can, without having internet or a good computer.

I'm a sim racer at heart.. means I drive cars on the internet most of my free time :D   (check www.assettocorsa.net it's just AWESOME).. I'll tell you guys more about SimRacing if you're interested..

But I needed something to feed my envy quick and simple.. then I discovered Prison Architect... then... THIS. 

Nice to meet you guys !

Tynan you are the best ;)
#13
Quote from: EightBitRanger on January 01, 2014, 01:09:41 PM
I read/saw something yesterday about doors/conduits that suggested only using doors to connect inside from outside, and to block off private bedrooms. Otherwise, use power conduits to bridge the gap between walls in all other openings where you would have ordinarily put a door. Not only does it help speed up colonists a bit who would otherwise have to wait for the door to open and close, but if the power should go out for whatever reason, then your buildings are really going to screech to a halt as colonist then have to pull open and push closed the doors by hand.

But inside doors also block raiders to easily walk into your rooms when they pass the first door.. I'd personnaly make a lot of inside doors (and protect your batteries ;) )

Fred