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Messages - kellyboi

#1
Quote from: Latta on September 07, 2015, 10:13:17 AM
Quote from: kellyboi on September 07, 2015, 10:01:40 AM
Ah i see...
Well, I guess my colony's gonna be going thru some crazy temp changes cause i changed some values with the assumption that they're "actual" rather than "offsets" ;D ;D

May I ask about biome factor though? My guess is that they shift the whole curve up or down haha...

Your guesses are rather accurate! To be precise, It's value is added to the final value depends on your biome.
If you play in...
Ice sheet: Subtract the factor from temperature.
Tundra: Subtract half of the factor.
Temperate: Nothing.
Arid/Jungle: Add half of the factor.
Desert: Add the factor.

So, if you set it to 30, ice sheets' temperature will go down by flat 30C while deserts go up 30C. On the other hand, biome factor of -30 would make "warm" ice sheets(becomes not really icy) while deserts go very cold, or at least go "temperate".

Ah ok! Thanks so much for the explanation! :D
#2
Ah i see...
Well, I guess my colony's gonna be going thru some crazy temp changes cause i changed some values with the assumption that they're "actual" rather than "offsets" ;D ;D

May I ask about biome factor though? My guess is that they shift the whole curve up or down haha...
#3
Quote from: Nerve on September 05, 2015, 06:02:30 PM
Can you explain how to use GTC a little more and add some comments to the xml?

If I'm not wrong, the points in the xml plots a xy graph. X being time of the day Y being the temperature.
Same for year. X being month of the year and Y being temperature.
The Y coord seem arbitary and doesnt represent any exact temperature.
#4
Quote from: akiceabear on September 06, 2015, 10:55:28 AM


  • Make them more numerous in headcount.
  • Make their weapons slightly higher accuracy, especially the melee ones - i.e. you better hope you gun them down before they get to you, because one club swing and you're out.

akiceabear, you could edit the pawnkinddef for tribals under core if you wish to increase headcount. Simply lower the combatpower of tribal pawns to increase the amount per raid.
As for melee accuracy... Well, you could modify NIA's melee weapon def if you want to haha...

I have a bad habit of dissecting and tweaking mod xmls  ;D ;D
#5
Quote from: Fallatus on September 05, 2015, 02:17:24 PM
Did anyone else's game get darker after having upgraded into the new version, Or is it just me?
Like, The game seems significantly darker to the point you can barely see at night.

Yeah, I'm having the same issue with a new game.
#6
Found a bug. Pawns don't seem to want to shoot at crashed ancient ship parts.
Pawns can still shoot around corners, but the angle seem much smaller now.