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Messages - haywire-2014

#1
General Discussion / Re: Mortars: Useful or not?
January 13, 2017, 11:32:26 AM
I, personally, have used them ... maybe twice? First with no ammo, and secondly when ammo became a thing and they are just too inaccurate  to warrant the ammo, which can be better used for I.E.Ds, id say balancing wise, make them more accurate but increase aiming time, soo if you want a decent assault you need more than one, but itll take longer per shot, id use them then!!
#2
Stories / Re: My new base so far
January 04, 2017, 06:57:16 PM
I think you're gunna be screwed when you get an infestation event 😕
#3
General Discussion / Re: Forbidden Eggs
January 04, 2017, 01:46:39 PM
Yeah, make the area where you're chickens are in a home zone.. then they will be automatically unforbidden.
#4
Support / help!!
November 23, 2016, 05:33:02 AM
So ive been away from the game for 3 days, try to load it today and when its finished loading the entire screen is a luminious pink! i can only see names of my colonists moving about and thats it ! can anyone help me with this ??
#5
Ideas / Re: Big list of simple traits
November 22, 2016, 05:04:58 AM
Yes, Tynan please add these!!!!
#6
Ideas / Re: Fast Forward On Colony Death
November 21, 2016, 05:15:47 AM
+1 this !!!!!!!
#7
Ideas / Re: Stone Quarry
July 05, 2016, 04:59:26 AM
+1 this!!!!
#8
Ideas / Re: Crops and ecology
June 12, 2016, 04:46:12 PM
+1 this needs to be implemented
#9
Ideas / Re: Let's talk about Zlevels
September 01, 2015, 02:29:27 PM
I love this game and i did post in the previously mentioned thread about further development, but id like to have my say here.....

No Z-Levels please....

#10
Quote from: Rahjital on August 29, 2015, 05:37:34 AM
I would. It'd be like being an early backer of an expansion pack, and considering Tynan has already proven to be more than reliable, I see no problem with it.

However, I would NOT back if multiple z-levels was on the plan. It's a nice feature in theory, but it would complicate the game immensely, especially because it's viewed from a top-down perspective. Dwarf Fortress has already shown that it ends up to be chaotic, and even in Gnomoria with it's isometric perspective it's hard to see at times what's going on, which is crucial in Rimworld.
I agree with this, I would gladly hand over $50 in order for 1 more year of development, only if Tynan had the last say as to what was implemented.... but Z levels would put me off the idea straight away
#11
General Discussion / Re: HELP!! CROP PROBLEM!
August 29, 2015, 10:48:29 AM
Destroyed the poison ship and all is fine.... thank you guys for the help now onward to the labrador breeding facility!!!!
#12
General Discussion / Re: HELP!! CROP PROBLEM!
August 28, 2015, 12:09:09 PM
Quote from: Exe19 on August 28, 2015, 11:53:41 AM
Low-skilled or injured colonist can fail harvest destroying plant and items from it.
but thats harvesting.... planting them they shouldnt just disappear unless you get a blight event or conditions change in weather niether of which are happening soo its just unexplained disappearing crops
#13
General Discussion / Re: HELP!! CROP PROBLEM!
August 28, 2015, 12:07:31 PM
Quote from: Mihsan on August 28, 2015, 11:50:56 AM
Quote from: haywire-2014 on August 28, 2015, 09:42:17 AM
So.. playing away loving the new animal system, beating back wave after wave of enemies when i realise nothing is being hauled or worked on... i then see most of my growers, planting on what looks like gaps in the crop section... i fast forward the speed and notice that planted crops are just slowly disapearing .... the temperature is 22C so its not a weather issue.... Tynan, thoughts??

Do you have that green poison ship event?
Yes but i surrounded it in walls and its not affecting any flora around it
#14
General Discussion / Re: HELP!! CROP PROBLEM!
August 28, 2015, 10:58:08 AM
Quote from: Lerxst on August 28, 2015, 10:02:09 AM
I've seen this too but it's not crops being left unattended. Crops doing well otherwise, will die, even if they're only at 35% or so. My potato crop did fine, but my cotton... jeezus! For every 10 cloth harvested, they've had to plant like 5 plants by the time it's done.
I know that, but its plants that are at like 3% - 10% 
#15
General Discussion / HELP!! CROP PROBLEM!
August 28, 2015, 09:42:17 AM
So.. playing away loving the new animal system, beating back wave after wave of enemies when i realise nothing is being hauled or worked on... i then see most of my growers, planting on what looks like gaps in the crop section... i fast forward the speed and notice that planted crops are just slowly disapearing .... the temperature is 22C so its not a weather issue.... Tynan, thoughts??