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Messages - karlnp

#1
Outdated / Re: [MOD](Alpha 9) Minor mods: Outfitter
March 01, 2015, 07:21:00 PM
This was acting very strangely for me last night. A particular colonist who wasn't a nudist would put on jackets and then immediately take them off, so she was naked and hypothermic most of the time. After a raid, she travelled half the map repeatedly equipping the raider's pants and the pants she had on previously in a cycle until I forbid one of the items..
#2
I quite like this mod, but find it makes repelling raids too easy, since ranges have been dramatically increased. One colonist with a survival rifle and 8-12 Shooting can snipe 2/3rds of a raid party. I suppose this is realistic given the range of an average hunting rifle or gun emplacement, but for the map sizes we have in RimWorld, perhaps it would help to also alter raid ThinkTrees to seek cover while "planning" instead of just wandering around in the open.
#3
Mods / Assembly documentation/updated tutorials?
March 01, 2015, 07:13:42 PM
After a couple weeks of trying to see how far I can push the current C# assembly, I have a pretty good idea of the utility and purpose of each segment of the code. I'd be more than willing to write up a code structure document, but I'm curious what people think of the idea? What would they like to see from such a document?
#4
I left a deer to die in the woods of an extreme infection (untreated) because it was an innocent bystander to machine gun hunting, and so my colonists didn't pick it up automatically.

#5
General Discussion / Re: Call for public testers!
February 15, 2015, 11:52:21 PM
I'd love to help out. I'm a professional software developer, formerly of the games industry, and I've helped in numerous QA cycles for games - most recently, unofficially for Darkest Dungeon's pre-Early Access push.