Quote from: Ykara on March 06, 2015, 09:04:50 AMI think you got it!Quote from: rEvolutionTU on March 06, 2015, 01:16:07 AMThat's really strange, redownload EPOE, CS and Zombie Apocalypse and then apply the fix I just made (in the attachements). Have you created a new world after installing the zombie mod? If not the mod won't work properly.
Well, almost. I added the fix lude provided on page 9 to all relevant mods (EPOE, Glitter, CS, Zombie) and any combination of these mods doesn't crash the game but shows the title screen without any buttons (options/new world etc.), only the background picture immediately afterwards. On startup it also technically doesn't crash but only shows a black loading screen forever. Alt+F4 and deleting/editing the ModsConfig.xml were the only ways to get it back working from either of these things.
Sorry for the confusion, when I said "it isn't working" I actually meant it literally. =P
e: I just realized lude said in one of his posts that he added genetically engineered creatures in his fix as well. I could imagine that it does what it does in my game cause I didn't activate all the mods he mentioned. I'm not sure enough how Rimworld handles these things so I'll try out later if that's the missing piece.
Please tell me if my fix workes, good luck!
I only did a quick run but it seemed to be working fine (I installed synthetic kidney + nanotech eye + had "Zombie Virus Active" on screen). <3
If you add it to the OP I recommend adding to the readme which files should be replacements and which should be additions to the folders. I was unsure what your typo was for a moment during install ("Races_Zombie into
the ThingDef folder of the Zombie Apocalypse mod" - the file is named Races_Zombies).
Thanks for the work, great job. I almost want to suggest that authors from different mods should think about maintaining a couple collective def files but I'm unsure if you guys would be into that. It certainly would remove the need for patches like this. =)