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Messages - rEvolutionTU

#1
Quote from: Ykara on March 06, 2015, 09:04:50 AM
Quote from: rEvolutionTU on March 06, 2015, 01:16:07 AM
Well, almost. I added the fix lude provided on page 9 to all relevant mods (EPOE, Glitter, CS, Zombie) and any combination of these mods doesn't crash the game but shows the title screen without any buttons (options/new world etc.), only the background picture immediately afterwards. On startup it also technically doesn't crash but only shows a black loading screen forever. Alt+F4 and deleting/editing the ModsConfig.xml were the only ways to get it back working from either of these things.

Sorry for the confusion, when I said "it isn't working" I actually meant it literally. =P

e: I just realized lude said in one of his posts that he added genetically engineered creatures in his fix as well. I could imagine that it does what it does in my game cause I didn't activate all the mods he mentioned. I'm not sure enough how Rimworld handles these things so I'll try out later if that's the missing piece.
That's really strange, redownload EPOE, CS and Zombie Apocalypse and then apply the fix I just made (in the attachements). Have you created a new world after installing the zombie mod? If not the mod won't work properly.
Please tell me if my fix workes, good luck!
I think you got it!

I only did a quick run but it seemed to be working fine (I installed synthetic kidney + nanotech eye + had "Zombie Virus Active" on screen). <3

If you add it to the OP I recommend adding to the readme which files should be replacements and which should be additions to the folders. I was unsure what your typo was for a moment during install ("Races_Zombie into
the ThingDef folder of the Zombie Apocalypse mod" - the file is named Races_Zombies).

Thanks for the work, great job. I almost want to suggest that authors from different mods should think about maintaining a couple collective def files but I'm unsure if you guys would be into that. It certainly would remove the need for patches like this. =)
#2
Well, almost. I added the fix lude provided on page 9 to all relevant mods (EPOE, Glitter, CS, Zombie) and any combination of these mods doesn't crash the game but shows the title screen without any buttons (options/new world etc.), only the background picture immediately afterwards. On startup it also technically doesn't crash but only shows a black loading screen forever. Alt+F4 and deleting/editing the ModsConfig.xml were the only ways to get it back working from either of these things.

Sorry for the confusion, when I said "it isn't working" I actually meant it literally. =P

e: I just realized lude said in one of his posts that he added genetically engineered creatures in his fix as well. I could imagine that it does what it does in my game cause I didn't activate all the mods he mentioned. I'm not sure enough how Rimworld handles these things so I'll try out later if that's the missing piece.
#3
Quote
Quote from: rEvolutionTU on March 05, 2015, 02:06:12 PM
Once you activate the mods the game shows a blank startup screen (without menus like options/mods/etc.), when trying to restart the game it dies on startup. I had to delete/edit the ModsConfig.xml to get it back into working condition.
Well, that's interesting. Have you created a new colony? If not try that, this might help. It could be that the BodyPart def causes your problem, I'll take a look.
New Colony would be hard because as I said, the game itself doesn't start anymore. =P

Thanks for taking some time on this, I assume it's just some stupid c&p error or mistype somewhere in that def. ;;
#4
Quote from: Ykara on March 05, 2015, 10:06:41 AM
Quote from: rEvolutionTU on March 05, 2015, 09:00:03 AM
Hey there, I've been wondering whether it's possible to have EPOE, CS and Zombie Apocalypse in one game without conflicting. From looking at the Races_Humanoid.xml you provided in your fixes it seems possible but I'm not entirely sure.

If it is, would it be possible for you without too much work to upload a fix to accomplish this? It would be really damn awesome if you could look into that. =)

Cheers!

e: Or I could learn how to read, checking the fix suggested on page 9 now, will report back. =)

e2: Nope, can't even get a EPOE+Zombies or EPOE+CS with no other mods to work with that fix. Hmmm....
What exactly doesn't work? Is there a colorful screen of death or can't you install any bodyparts? Or something else?
Once you activate the mods the game shows a blank startup screen (without menus like options/mods/etc.), when trying to restart the game it dies on startup. I had to delete/edit the ModsConfig.xml to get it back into working condition.
#5
Hey there, I've been wondering whether it's possible to have EPOE, CS and Zombie Apocalypse in one game without conflicting. From looking at the Races_Humanoid.xml you provided in your fixes it seems possible but I'm not entirely sure.

If it is, would it be possible for you without too much work to upload a fix to accomplish this? It would be really damn awesome if you could look into that. =)

Cheers!

e: Or I could learn how to read, checking the fix suggested on page 9 now, will report back. =)

e2: Nope, can't even get a EPOE+Zombies or EPOE+CS with no other mods to work with that fix. Hmmm....
#6
This is amazing.

I tried adding it last in the mod order to my game with way too many mods for science and it surprisingly worked seemingly well until I loaded a saved game. Can we start working on a list of compatible mods or ways to make existing mods compatible?

If we manage to get this to work with the "convenience mods" (e.g. EdB interface which seemed to work except for the forward/backwards button for swapping between colonists) and a couple of the "much content mods" (e.g. Apothecarius / Cybernetic storm etc.) without savegame issues this would make for one amazing combination.