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Messages - MrSurvivor

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1
It's not working for me and I installed it from normal fresh vanilla into the mods folder, everything including the readme yet it still doesnt work because it still says that I can build heaters and coolers and turrets and batteries at the beginning

2
Ideas / Re: Your Cheapest Ideas
« on: March 13, 2015, 01:23:11 PM »
It would be good if I could change the installation for the game so I could have separate folders, one for example with some mods one with other mods and one vanilla with different install folders like one in Locallow/Save1 and Locallow/Save2, etc

3
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
« on: March 09, 2015, 11:11:41 AM »
Um Epyk if you can could you please give us the mod order so we can do it ourselves?

And mods not updated:
-Autohauler
-Central Heating
-Ceiling Lights
-Better Beacons
-Darkness
-Icesheet
-Modular Hydroponics
-*Power switch is obsolete*
-*Quality labels obsolete*
-Rimtroopers
-Roof Support
-Stargate

So as you can see he can't update to alpha 9 until these mods are updated

4
Releases / Re: [MOD] (Alpha 9) Rimsenal v0.122 (04-03-2015)
« on: March 07, 2015, 02:16:41 PM »
This looks badass to me but pls give me a mod for that hair! XD

5
Mods / Re: Relationship beetwen colonist (mod request)
« on: March 07, 2015, 02:15:34 PM »
It seems like a good idea to have some colonists hate each other for being useless, mean, not their type, etc...

+1 if I knew how to do it :(

6
Outdated / Re: [MOD](Alpha 9) Prison Improvements v1.1
« on: March 04, 2015, 04:14:21 PM »
From the slave collar, does it still make them rebel like in the slavers mod or do they stay forever obedient?

7
Outdated / Re: [MOD] (Alpha 9) Enhanced Defence - 0.16 - 01/03/2015
« on: March 03, 2015, 06:14:27 PM »
Does the ed 24 hour plants affect the new hops, rice, and corn?

8
Outdated / Re: [MOD PACK] (Alpha 8) Epyk Pack 1.18y[More balance!]
« on: March 02, 2015, 03:43:09 PM »
Yeah finally! :D
Thanks a lot for this pack it has been my most favorite pack by far for its balancedness!
I really think darkness is a good mod actually because you actually have to have lights to see things unlike vanilla Rimworld where it is too easy to see things in the dark.

But Epyk, do you know any mods that give the fog-of-war feeling and can you give me the link? Thanks!

9
Stories / Re: Greystone
« on: February 28, 2015, 02:07:10 PM »
If you actually want to make it harder you should remove less incident trolling.

10
Ideas / Re: Colony Elections
« on: February 27, 2015, 03:42:13 PM »
This would be really great also in that there could be like a struggle of power in the colony and there could be like less productive people because they are quarreling and stuff

11
Off-Topic / Re: RimWorld ROBLOX group, join now!
« on: February 24, 2015, 05:46:28 PM »
Ehhh...Roblox is fine for me except for the fact that the community is so immature for me.
1. I hear people yelling NOOB and SPAWN KILLER and all that sutff.  Srsly?
2. Seriously? Boys and Girls wars?

But I suggest to let us go to the group but DONT LET ANYONE FROM THERE GO HERE otherwise we will have a ton of 6 year olds on our hands.

12
Off-Topic / Re: WTL Programming Language
« on: February 24, 2015, 05:45:05 PM »
I have the perfect place for you, I use it myself:
It's called: Khan Akademy
https://www.khanacademy.org/computing/computer-programming

If you want to try other languages than JavaScript you could also try:
Codecademy: http://www.codecademy.com/
They aim more for web pages and stuff like that.
I do really like codeacademy for javascript and I have gone to the while loops place there.
I do agree though that it is best to start with C or C++ or C# because as my dad says, "It is the basis for all programming language."
Though javascript is easier to learn the C languages are more useful to learn.

13
Off-Topic / Re: Rimrold use the same engine of the Prision architect game??
« on: February 24, 2015, 05:42:19 PM »
Didn't he say that it was to be more like Dwarf Fortress and that the "pawns" were only placeholders or something? And he also said in a post that it was the most logical idea.

14
Ideas / Re: Scavenger Raider Event
« on: February 24, 2015, 05:37:08 PM »
This sounds like a great idea to have bad guys that don't actually kill you but just rob you.
But I have a question. Will they try and break into buildings or not for items?

15
General Discussion / Re: "Too smart" not working at all?
« on: February 24, 2015, 05:32:08 PM »
Maybe you just aren't doing things fast enough to see the difference.
But do as tommy said and you'll see the difference.
But to be frank I don't like it since there's not really enough mood boosting things.

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