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Messages - LordShotGun

#1
Does this reduce the actual number of research points in the research menu or does it increase the speed at which the pawns research?

Edit : NVM I'm just an idiot and didn't hit "apply" when changing my settings.

#2
I must be blind. How do I dig up dirt to move elsewhere?
#3
Getting an error when trying to trade with a wanderer. Very very early colony, a few days old at the most, no trade beacon at first, spawned one in and got the same result.

[attachment deleted by admin due to age]
#4
Well I am also disappointed we lost such a capable modder and his mod pack, I do understand that he was not by any means innocent of the charges leveled aginst him.
#5
Huh. I didn't even look at the name. And oh crap, I didn't even look at the thread date.
#6
TLDR Version:

Ninefinger wanted to set up a donation system for his modpack. Some people wanted a cut since he used their mods. Ninefinger said no. Drama Drama, ninefinger was rude to a moderator and got banned. Ninefinger then packed up his ball and went home.

That's my understanding of the whole thing from about 6 months ago. Now ninefinger is gone for pretty much good and took the best modpack along with him.
#7
Quote from: Konsulus on January 23, 2016, 06:46:23 AM
The newest github release does not work well for me. All pawns stay in bed and throw exceptions. For details see the attached picture.

But nice pictures for no longer hidden ressources :)

No!!! I don't wanna go to work today, get shot by raiders, bitten by mega spiders, or "friendly fired" by some one eyed idiot with cataracts that decided it was a great time to go hunting with a minigun, I just wanna stay in bed!!!   >:(
#8
Quote from: skyarkhangel on January 22, 2016, 04:29:53 AM
Quote from: Griffith on January 22, 2016, 03:57:49 AM
Is there a mod for selective constructing that works with this modpack? Eg; Select my highest construction colonist to make 5 beds without having to right click and selecting the option manually or messing with my colonist work orders.

Thanks man! Still playing this modpack, stuck on finding a fissure for oil :(

It's would be good if i make hidden resources visible? with texture?

That would be nice. I ended up using the console to get oil. BTW is there like a tech tree or progression list somewhere? Like, you need a smelting furnace to make alloy to make mechanisms and spare parts to make a machining table to make a drill head to drill for oil, an oil refinery to refine it,  a petrochemical plant to turn it into useful stuff, that useful stuff to make a ton of things.

I just feel quite a bit lost as my research outpaces my production chain and I try to make buildings that require advanced stuff from other buildings, which already require OTHER stuff from OTHER buildings.

I got up to making electrical parts and glass and then tried to get into oil production and gave up. Great mod, just wayyy too complicated without some sort of progression guide.

Something like step
#1 - chop wood, make charcoal
#2 - mine copper and iron ore and make copper/steel alloys
#3 - make spare parts, mechanisms,  wires
#4 - crush rocks to make sand, gravel and then concrete
#5 - reinforce concrete for power creation plants/ wind turbines
#6 - make glass....???
#7 - try to drill for oil....???

All while defending from raids, creating food, clothes, medicine, and recruiting people, creating structures.

And there is about where I gave up. Great mod pack, I really respect how well you have everything working together but it feels like SUCH a different game that it loses that rimworld charm for me.

Is there another modpack similar to that old "Ultimate Mod Pack" from that one guy that had a meltdown way back when.
#9
Quote from: skyarkhangel on January 21, 2016, 03:15:11 PM
Quote from: LordShotGun on January 21, 2016, 11:55:28 AM
Hmm, now I am getting a repeating error that is massively slowing down my game. The error is "System.nullreferenceexception : object not set to an instance of an object at rimworld.faction.hostileto (rimworld.faction fac.rimworld faction other) 0x000001 in <filename unknown>0

Here is a pic.

I started a new colony and everything now works fine but thought I would say something anyway.

error happened after what action?

Just loading into a brand new colony map. I believe Masquerine has already ID'd the error.

Edit: Ninja'd
#10
Hmm, now I am getting a repeating error that is massively slowing down my game. The error is "System.nullreferenceexception : object not set to an instance of an object at rimworld.faction.hostileto (rimworld.faction fac.rimworld faction other) 0x000001 in <filename unknown>0

http://imgur.com/DnSmVpg

Here is a pic.

I started a new colony and everything now works fine but thought I would say something anyway.
#11
Quote from: LordShotGun on January 21, 2016, 11:15:21 AM
Quote from: Masquerine on January 21, 2016, 11:02:51 AM
Quote from: LordShotGun on January 21, 2016, 10:55:47 AM
Any idea what's going on with my issue? Am I an isolated case or can you reproduce my problem? I would almost blame this on a rimworld version mismatch but its not like we have had a new version in several months.  ;D
I have been unable to reproduce the issue. I constantly have the github copy updated because I contribute to it, and I have failed to encounter the error each time I copy it over to a testing copy of RimWorld (I go through test copies often with delete/reinstall). Sky might be able to understand the error more than I can. All I know is about what you know, and I can't seem to figure out why it is popping up for you and not for me. >.<
Hmm, well I tried a few different old versions off of the nexus and they all give me the same error so it is probably on my end. I just have no idea why!
I figured it out! Turns out it actually WAS a version mismatch. I had version 906 which I THOUGHT was the newest one according to the rimworld wiki but I double checked my email and found version 914! I installed the github version and it all works perfectly now! Thanks for the help!
#12
Quote from: Masquerine on January 21, 2016, 11:02:51 AM
Quote from: LordShotGun on January 21, 2016, 10:55:47 AM
Any idea what's going on with my issue? Am I an isolated case or can you reproduce my problem? I would almost blame this on a rimworld version mismatch but its not like we have had a new version in several months.  ;D
I have been unable to reproduce the issue. I constantly have the github copy updated because I contribute to it, and I have failed to encounter the error each time I copy it over to a testing copy of RimWorld (I go through test copies often with delete/reinstall). Sky might be able to understand the error more than I can. All I know is about what you know, and I can't seem to figure out why it is popping up for you and not for me. >.<
Hmm, well I tried a few different old versions off of the nexus and they all give me the same error so it is probably on my end. I just have no idea why!
#13
Any idea what's going on with my issue? Am I an isolated case or can you reproduce my problem? I would almost blame this on a rimworld version mismatch but its not like we have had a new version in several months.  ;D
#14
Quote from: skullywag on January 21, 2016, 02:55:24 AM
Cant you just turn off edbs worktab in the interface options menu?
Hmm,  I don't see that option in that menu. I can turn off and remove all the other tabs but not the work tab.
#15
Quote from: Masquerine on January 20, 2016, 07:24:08 PM
Quote from: LordShotGun on January 20, 2016, 06:47:06 PM
Dang it, it's still giving me the same error. I got the one off github, deleted my entire Ludeon Studios folder in the appdata, got a new fresh rimworld install and followed the directions. Still get an empty grey box when I click work and the same error message in the console.

All the other functions are fine as far as I can tell. I can give orders, pick up equipment, farm, hunt, and mine but I can't get the work window.
Took a look at first page mod list, fluffy is mentioned in Enhanced Tabs (mod). I have no idea if Sky has modified it, but you could possibly try replacing it with the original enhanced tabs or else deactivate Enhanced Tabs in the mod list and see what happens. Try to narrow this down a bit more.
I have no idea why it is doing it for you, but I think that's the right place to start. It wouldn't be the first time a part of a mod was missing and broke things. The original enhanced tabs seems to have been last modified in october. Here's the original mod, it handles the work tab: https://ludeon.com/forums/index.php?topic=15964.0

Well I removed the enhanced tabs, and now its telling me an almost identical error message except instead of fluffy.maintab.window_work, its is ebd.interface.maintab.window_work. Lemme try removing ebd interface and see what happens. I am currently on my work laptop so changing things is rather slow.

Edit: After removing both the enhanced tabs and ebd interface, the work tab is now working fine. So hopefully it isn't too big of a problem/fix, and I wish you the best of luck!