Quote from: Harry_Dicks on February 12, 2018, 08:42:11 PMQuote from: worldspawn on February 12, 2018, 08:40:47 PM
I just ran every event, including ones that shouldn't relate like ebola, and it's definitely "meteorite impact" that causes both types. Disabling it in the scenario editor doesn't work
I'm not even sure if this is possible, but maybe a mod can re-add back in an event even if you disable it in the scenario editor?
Heh, how to disable and re-enable mods one at a time and play new games for several minutes each to see if there's a difference
