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Messages - jerome736

#1
Quote from: kclace on March 07, 2020, 09:58:40 PM
Personally, I'd like the clusters to start as an ally, actually protecting your base, but have the relations decline over time.

What would be the rationale for the clusters to protect you?
#2
Outdated / Re: [A12d] CPHaulage (v. 1.0) (2015-10-13)
October 13, 2015, 10:52:23 AM
Wow this is totally awesome, it will completely revolutionize who I tame/how I haul!  ;)
#3
No problem friends! Hopefully Igabod will be back sometime soon from RL and be able to work on the mods himself  :)
#4
Marvin could you update the original post to indicate the loading order and the need for both the original HLCAH + the compatibility if you need the EPOE patch?

Okay done. -MK
#5
I've attached an unofficial update for this mod to make it compatible for Alpha 12d. Please remove and replace with Igabod's when he updates the mod officially.

[attachment deleted due to age]
#6
Interesting change. Any way you can show the actual difference in raid value calculations from vanilla to your mod?
#7
I've made a temporary update that's compatible with Alpha 12d and I've attached it here with Igabod's permission until he is able to work on his.

*I did not test the E-Heated floors as its not something I use.

[attachment deleted due to age]
#8
I'll second that, doesn't throw any debug errors and I've used everything other than the vulcan cannon so far.
#9
Outdated / Re: [A12d] Community Core Library (v0.12.3b)
September 22, 2015, 10:19:45 PM
Thanks for the Xerigium change!
#10
Is the mountain temp mod affected by events such as Heat wave, etc.?
#11
Any updates? Still patiently waiting for my advanced cooler  :'(
#12
Just checking, does this work as is with A12? Thanks! :)
#13
+1 would love to see this updated. Adds to my immersion in the game and makes the my hum drum mined out areas light up with cool neon colors haha
#14
Outdated / Re: [A11] Will_It_Dirt?
July 14, 2015, 02:32:16 PM
So I haven't actually tried the mod yet so ignore this if its in, but can you add the ability to construct fertile dirt? :P
#15
General Discussion / Re: Recruit without warden?
July 04, 2015, 01:04:47 PM
Quote from: Tynan on July 03, 2015, 02:16:04 AM
You could make some money and buy a slave.

Fastest ways to make money would be
-Loot some tombs (high risk)
-Take down some raiders, sell them as slaves or organs

It'll be real tough but I think it's doable.

Tombs? Like the ancient cryptosleep caskets?