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Messages - Old Joe

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1
Ideas / psychiatrist's office
« on: June 14, 2016, 09:20:23 AM »
nuthouse simply
with locked cells
where colonists in mental state could be brought in
so they wont wonder near enemy doomstacks

and if there is psychiatrist specialists(say medicine 7, science 9), he might talk with patient and alliviate(shorten) that mental state time period. or just give him some medicine shot in the ass

2
new version still bugged for me (
i'v just copied all missing language files to english folder
и потом пробовал просто на русском играть, на чистой сборке
still i'v got al those errors every time i load game
and some things do not work properly after some time ingame, like prisoners dont get food and meat cant be cooked at grill(with all preqs fulfilled)

it looks like problem with names or designations or smthing



3
So I installed everything right and the first time I play a colony everything works. The problem is if I close the game and load the colony I the screen is black (save the tabs) and the console to the left is open (and throws errors). Oh and I play on english
same thing
can't load savegame with current versions of game and this mod

also in F1-list all chars are doubled and screen goes green if to double-click on someone

4
Releases / Re: [MOD] (Alpha 9) Rimsenal v0.1 (04-03-2015)
« on: March 04, 2015, 03:37:52 AM »
those kinda guns actually fit for game. good diversity
iirc its 5000something year, and one of those far colonies in galaxy, and yet there are mostly all those old 20t century weapons around

5
awesome!
make it for coffe and cigarettes too. for same style.
https://ludeon.com/forums/index.php?topic=10865.0

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