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Messages - rbm11

#1
Wages don't really make sense to me.  All of the pirates' needs are met using the labor of the slaves and food, weapons, and armor are all freely distributed.  Plus they're marooned on the world together and the only economy is trade with random ships which is handled collectively.

Perhaps instead there could be stacking penalties after x amount of days if they aren't living in luxury, or much harsher penalties for frayed clothes and other inconveniences.  This gives the player more of a reason to spend lots of time crafting large works of art and other things.

Since these are pirates we're talking about here, perhaps you could incorporate the tobacco and weed mods, and add your own drugs.  You could also add other forms of recreation.  I'm thinking video or arcade games, playing cards, and films that can be accessed from special "workbenches."  Really go crazy with it.

Once you reach a certain point in colony development where penalties will be at their highest, you risk mutiny if the slavers aren't having fun.  Also add mood boosts for beatings/torture to pirates.  Also, you could make slaves that receive access to select "luxuries" are less likely to mutiny.  Another idea is to make it that once the pirates reach a certain level of luxury, the slaves become harder and harder to control due to jealousy. 

How possible would it be to make it so that if the slaves successfully revolt and kill all the slavers, you get to play as them?
#2
Could you make a version with wages disabled, or tell us how to disable them on our own?  Thanks.