Ludeon Forums

Ludeon Forums

  • February 05, 2023, 08:08:54 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - villert

Pages: [1]
1
Hoping for an update soon with SeedsPlease fixed, kind of impossible to play the way it is right now.

2
The parts and stuff is cool, I like the extra difficulty it brings to getting a colony running properly - makes every accomplishment feel that much more rewarding. I do really, really hate the colour of wood planks though; feel like I'm living in a gold plated tin house.

3
Canute, Kaptain - Thanks guys, updating Rimworld and then using the new version works perfectly, much appreciated.

4
Would love to see a full, total-conversion to medieval style of play. Please keep up the good work!

5
Thanks for the replies guys. I was attempting to create a new world after disabling the Zombie Apocalypse mod, but after clicking on the "create" or "next" button, whatever it was, nothing would happen and it would just sit there.

Thanks for pointing that out about the latest version. So, in Overdrive there is no Zombie Apocalypse at all? I interpreted it as the pack still included Zombie Apocalypse, just that there was an additional "hardcore" version you could patch in.


6
Is there any way to disable Zombie Apocalypse? I love the idea of this mod/pack but absolutely hate Zombies taking over my entire game. Simply disabling the mod from the mod menu doesn't work, going through the config file to remove ZombieApocalyse from the designated starter mods doesn't work. Anyone know how to do this? Thanks in advance.

Pages: [1]