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Messages - originaltoker

#1
This sounds like a great mod I wish it was still around. After getting into the late game of rimworld its taking sooo long to unforbid everything each wave.
#2
General Discussion / Re: Evil Ships
April 23, 2015, 06:56:57 AM
If you put a circle of turrets around the "Evil Ship" the AI will often freak out and not now which one to attack if the turrets are evenly spaced out and far enough. It sounds cheap but I don't think it is because those buggers are tough as hell, and realistically a computer machine like that needs to be taken out by brains, not bronze. So basically I put at least 6 turrets around them, always have enough steel ready for this event, and place my colonists and few steps behind the turrets, so they don't get killed.

Hope this helps.
#3
Bugs / Can't store weapons
March 25, 2015, 08:55:49 AM
For some reason I can't store weapons on my map. It says no stockpile is present, but I have my orbital trade beacon equipped to accept weapons, and made a separate stockpile to accept them too. This is the third time this has happened to me in different games. It eventually went away in the last game after a couple hours. I'm not sure what started these issues because they seem to happen from the start of the map. I'll update if I find out what stops it.

Playing the the Boreal Forest Biome. Rimworld Vers. 9e

First time reporting a bug so sorry if I forgot anything
#4
Yea I agree it's absolutely ridiculous they "never" give up and once more than one come it's usually a pretty miserable game if you don't have your resources squared away before that.