never shows in game dev log.
only the output log file i generate from ingame using the `share logs` button.
only the output log file i generate from ingame using the `share logs` button.
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Show posts MenuSystem.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: H:\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Apparel Stuff Color detours loaded, hopefully correct
Bit'theas started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_1175529)) , (TakeInventory (Job_1175531) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175532)) , (TakeInventory (Job_1175534) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175535)) , (TakeInventory (Job_1175537) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175538)) , (TakeInventory (Job_1175540) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175541)) , (TakeInventory (Job_1175543) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175544)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_1175544)) lastJobGiver=null
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Bit'theas started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_1175529)) , (TakeInventory (Job_1175531) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175532)) , (TakeInventory (Job_1175534) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175535)) , (TakeInventory (Job_1175537) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175538)) , (TakeInventory (Job_1175540) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175541)) , (TakeInventory (Job_1175543) A=Thing_bowlstew284977) (Wait_MaintainPosture (Job_1175544)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_1175544)) lastJobGiver=null
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/PawnKindDef[@Name="FrijjidCivBase"]/weaponTags//li[1]/</xpath>
<value>
<weaponTags>
<li>MedTimes_Weapon_Soldier</li>
</weaponTags>
</value>
</Operation>
</Patch>
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/PawnKindDef[@Name="FrijjidCivBase"]/weaponTags//li[1]/PawnKindDef[@Name="FrijjidCivBase"]/weaponTags//li[2]//PawnKindDef[@Name="FrijjidCivBase"]/weaponTags//li[3]/</xpath>
<value>
<weaponTags>
<li>MedTimes_Weapon_Soldier</li>
</weaponTags>
</value>
</Operation>
</Patch>