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Messages - KEBW1144

#1
Help / Re: Texture Masks for bodies
April 07, 2024, 03:39:03 PM
Well answered my own question for anyone looking to do just this check out this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2889514606&searchtext=Mask

As it seems to have solved my issue.
#2
Help / Texture Masks for bodies
April 07, 2024, 03:28:22 PM
Is there any way to utilize texture masks for body textures? Did a search but was not able to come up with anything.
#3
Help / Texture replacement for Meals
March 25, 2022, 09:37:42 PM
I used to have a texture replacement I did myself and was working just fine. With the meal variants and new graphic type, that includes Meat and Vegetarian, I am now getting blank icons in game. It seems to have something to do with Graphic_MealVariants Graphic Class. I followed exactly what Tynan has in his naming and folder structure from the core art download, and doublechecked file types to make sure everything is peachy. Any suggestions?
#4
Quote from: Seiryuu on March 29, 2020, 04:50:03 PM
No "broom" icon for me..

What do you need a broom icon for?
#6
Some Icons I did cause I was bored you can use em if you want.

Cheers!
#7
Help / Brick Walls
September 21, 2018, 01:02:59 PM
I was trying to do a simple texture swap but have not been able to find any reference to the texture Wall_Atlas_Bricks in any of the def files (notepad++ is so nice). Can you still simply swap this file out for a new one? and does anyone know the proper place for the texture file?

Thanks
#8
Will we ever see rim beasts come back? Love the art work.
#9
New stuff out Thanks!

And there was much rejoicing.

#10
Love the mod would like to see a tech for late game where you make the lights more energy efficient perhaps, not a biggie but might be a bit of icing on the cake.

Cheers!
#11
Unfinished / Re: [A16] [WIP] Aliens vs Predator
January 14, 2017, 07:08:23 PM
Love the xenomorphs art, fits the game well.
#12
Ideas / Re: We need a new tech tree....
January 14, 2017, 06:18:41 PM
I second this would love to see you be able to click empty space and drag to move around the tech tree defiantly needs something to deal with the space issue
#13
Ideas / Re: Tunneling Worms
January 14, 2017, 06:15:31 PM
Quote from: Barazen on January 12, 2017, 07:43:58 PM
Perhaps they have a chance to spit the chunks as they burst from the ground to feed? With a smaller chance a material or rare metal will come out too? Would be a fairly decent reason to let one or two roam about the map. Maybe they are attracted to noise in closed spaces, so large singular compounds, mountain bases, or deep drills can attract their wrath?

Love the idea though, could be a late game pain, early game death, and a skilled players friend!  Though for sure they would have to be untamable like i believe megaspiders are?

ooo I really like your idea, perhaps some for of a trap door spider on the map would be sweet too.... You see all this blood in an area but no corpses .... then start think to yourself what happened .... then in an instant a large spider like creature pops out snags a bunny and the only thing left is a pile of blood ..... this would work great with the path avoid mod
#14
Ideas / Tunneling Worms
January 12, 2017, 06:57:03 PM
I was reading the infestation thread and had a thought I would like to share. An event for mountain regions where cavern creating worms emerge would tickle my "Tremors" itch.

Various different ideas:
- have them eat through rock and poop out compressed rock, so as not to make them eat away all the rock in the map or something else
- they mainly exist in the underground, you seem to already have a layer underground in the game where deep drillers pull resources from, would be freaking cool if your scanner/deep driller could detect tunnel worms and/or ..... wake them up
- different kinds of worms, harmless ones, special maneating ones, ones you can hunt for rare resources ect.....

Just my 2cents, Cheers!
#15
Ideas / Cleanup of Floors in the UI
January 12, 2017, 06:49:59 PM
Just like you can build walls out of multiple materials and it only takes a single slot, it would be nice to see floors done the same way in the UI. So for example for stone floors you would only have one item listed then when I click on it I get a list of the different types of stone that I have.