Thank you sir, we are appreciate it.
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#1
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
November 06, 2016, 06:54:09 AM #2
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
November 05, 2016, 01:21:00 PM
Dear Skyarkhangel, is it possible to use your mod pack for the A15?
#3
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
November 04, 2016, 10:51:39 AM
Does Hardcore_SK works with alpha 15 for now?
#4
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.0: Hell Effect
August 22, 2016, 10:28:28 AM
Guys, I have no button for the Edb Prepare Carefully. How can I turn it on?
#5
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2e: Vengeance (08/10/15)
October 13, 2015, 03:36:09 PM
I made a clean installation already and tested with dev mod. Force shields still did not work.
#6
Unfinished / Re: [A12] TheGentlePack (UOP REBOOTED)
October 13, 2015, 09:33:50 AM
So dear TheGentlmen,
I want to ask when we actually can back to play a rimworld with the good modpack again? Because no mod packs to play except crappy and bugged hardcore SK.
I want to ask when we actually can back to play a rimworld with the good modpack again? Because no mod packs to play except crappy and bugged hardcore SK.
#7
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.2e: Vengeance (08/10/15)
October 13, 2015, 09:18:45 AM
Just tried this hardcore after ninefingers modpack. But this one is really bad and unplayable at all. Seems like mod pack creator do not test it at all. There is a lot of errors, mechanics are broken, and half of mod doesn't work properly, even force shields cannot block direct projectiles!
#8
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.1b: Radioactive (11/09/15)
September 16, 2015, 07:42:58 AM
Also better to do something with random snow walls in HOT biomes
#9
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.1b: Radioactive (11/09/15)
September 16, 2015, 07:15:58 AM
Sky, as I can see Combat Realism included in your modpack, so why we have no weapons reload ammo system?
#10
Outdated / Re: [A11] Wastelander's Minor mods: Mending updated by Ratys
June 27, 2015, 07:52:43 PMQuote from: omatkoicorko on June 26, 2015, 11:29:01 AMWhy not? Are u sure?
it is not working with Ultimate Overhaul Modpack
#11
Outdated / Re: [MOD](Alpha 9) Wastelander's Minor mods: Skill Lock (Building skill filter!)
June 22, 2015, 05:05:36 AM
I can't play without mending
#12
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
June 13, 2015, 02:59:48 PMQuote from: Justin C on June 11, 2015, 02:45:02 PMYou are never keep your words and promises, so please, leave it yourself.
Yeah, it will be out soon(tm). Saturday morning at the latest. And this is a promise.
I didn't even realize A11 was released until late last night, and I've got a little left to go to finish the mod and then hopefully a lot more testing before release.
#13
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4 (29/05/15)
June 03, 2015, 08:12:00 AM
Skyarkhangel, turrets in your mod pack is mega awesome! Did you created it by yourself?
#14
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4 (29/05/15)
May 31, 2015, 05:08:11 AMQuote from: Evilko on May 30, 2015, 10:32:10 PMNope, no seeds in this mod pack
Will you add the Seeds mod?
#15
Releases / Re: [MODPACK] (Alpha 10) Hardcore SK Global modpack 1.4 (29/05/15)
May 31, 2015, 05:07:46 AM
MD2 (drones) was updated and misc error fixed, so probably you should to update your pack.