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Messages - antibodee

#1
General Discussion / "Unorthodox Tactics"
August 29, 2019, 03:57:39 PM
One Time:

Was low on explosive shells, and I was attacked by a seige.

My response?  I drop podded about 1000 chemfuel all over their area and then used my last couple incendiary shells to set the whole damned area on fire. 


Another Many times: 

I'll keep a psychic or poison ship on standby for as long as possible, and then use doors to route the next attacking army to it... then clean up the mess.


This game is all about thinking outside the box.  I fucking love it.

Another game: 

A constant huuuuge breeding pool of cocaine addled dogs.  Just tons of dogs constantly being administered yayo, and put into cryosleep until the next fight comes.
#2
I can't remember the last time I manually sent out a caravan.  Drop  pods all day.
#3
General Discussion / Re: FLASHBACK: Gibbet Cages
December 29, 2018, 08:26:23 PM
It took me two days to even remember this.  I really had to think about it lmao.

I'm glad it stepped back from that.  If going that route, they should have instilled a colony leader system, and loyalties being to people specifically.
#4
I have trouble understanding the value differences between archotech and standard bionics.  One is efficiency, and the other is specific traits.
#5
General Discussion / Re: Managing multiple colonies.
December 27, 2018, 06:51:56 PM
I find the game utterly unplayable without vegetable garden, tbh.  I can't deal with a limit to available resources.  If you grow them, it's still working hard for them so it doesn't feel like cheating.
#6
General Discussion / Re: Free Range Chickens
December 23, 2018, 07:19:45 PM
I setup the 'wild' parts of my colony in sections and move the grazing animals from section to section.  Does wonders for fire control.
#7
Quote from: Shurp on December 23, 2018, 05:21:50 PM
I'm still struggling with recreation boredom in Rimworld.  I've discovered that television watching is considered a separate recreation type, so after the pawns are done with meditating, horseshoe throwing, and chatting, they'll still watch TV.  Is there a list somewhere of the recreation types so I can tell if adding something like a chess table will be a new recreation type or will just be an extra item using existing types?

The newest patch tells you all the possible recreation types you are missing when they hit 'boredom.'
#8
General Discussion / Re: Craziest Most F**ked Up Things
December 23, 2018, 01:34:38 PM
I would hate that.  Having to beat my dogs would just be animal cruelty, and I don't get down like that.
#9
General Discussion / Craziest Most F**ked Up Things
December 23, 2018, 01:05:53 PM
1.  Had a colony guarded by cocaine dogs.  Had a little medbay next to a bunch of cryobeds where dogs would be removed, administered a double dose of cocaine, and then sent upon my enemies. 

2.  Had a colonist who was badly damaged with artery blockage and a missing kidney.  I gutted a prisoner to repair him and it turns out, it was his son.  He didn't take the news well when he woke up.

3.  All prisoners immediately have their legs replaced with peg legs, and then the peg legs removed to keep them in bed.  They have to earn legs by joining the colony. 

I could go on and on...What are your stories?
#10
This game is now second only to world of warcraft in the amount of time I've played it. 

Tynan truly created a masterpiece.  This may be the most underappreciated game in history.

I've gotten more for my money on this game than any game I've ever purchased.

I hope you've gotten at least somewhat rich off this, as you deserve it. 
#11
General Discussion / Re: Cleaning woes
June 21, 2018, 08:54:57 AM
The halls of Valhalla echo with the wails of brain damaged janitors.
#12
Just seems like since hearing doesn't do much outside of trading, it would be logical to make the pawns occasionally need their orders repeated before they follow them. 
#13
Jesus Tynan... you never cease to amaze or produce.  Thank you!!!!!!!!!!!!!!
#14
Also, somewhere around 250 bugs seemed to be the natural limit.  They stopped reproducing at that point. 
#15
I find tribes cake.  Pirates are only hard when they have too many snipers and mine around the killbox.  Mechs are only hard without good cover, with too many snipers or inferno cannons. 

Bugs.. however... yes.  DEFINITELY NEED TO KILL EARLIER THAN I DID.

Update though, the whole colony died... When they were split up in two groups mid transfer, the old colony got attacked hard, and 10 minutes later.. the new colony got attacked. lol.