Quote from: Havan_IronOak on July 10, 2016, 09:44:44 PMThanks,but i already unlocked agriculture I and still doesnt let me plant the seeds,its a bug?.Quote from: Polok432 on July 10, 2016, 09:35:39 PM
how you backpacks? also how seeds work? i buyed seeds from a trader and i cant plant it they are cloudberry
In this mod-pack there are several levels of technology that need to be unlocked in order to plant certain seeds.
Potatoes are unlocked at the beginning of game.
Corn, Cloudberry Bushes & Healroot are unlocked with the tech Agriculture I
Rice is unlocked with Vegetable Research I
etc.
Agriculture II allows the building of a composter that will allow you to extract seeds from fruits & veggies so you needn't wait for a travelling trader to have seeds for exactly what you want to grow if they have the fruits/veggies themselves.
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#1
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 10, 2016, 09:52:42 PM #2
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
July 10, 2016, 09:35:39 PM
how you backpacks? also how seeds work? i buyed seeds from a trader and i cant plant it they are cloudberry
#3
Stories / Bioman the beast.
April 22, 2016, 09:32:53 PM
My bioman Jono killed 2 drifters with his barehands,didnt know that somebody can be that powerful with mods.
imgur.com/a/W3A0i
imgur.com/a/W3A0i
#4
Releases / Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.2 / 22.04.2016)
April 22, 2016, 11:15:34 AM
is MAI already out?.
#6
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
April 10, 2016, 09:42:52 AM
When this will come for A13?
Thank you.
Thank you.
#7
Outdated / Re: [MOD](Alpha 10) Warhammer 40k Weapons V6.0
May 01, 2015, 12:53:04 PMQuote from: Dragoon on May 01, 2015, 12:13:23 PMTrashman postQuote from: Polok432 on April 30, 2015, 11:25:30 PM
hi,why i cant have power sword and the bolters?,dont appear nothing
Did you download form this mod or from the links Trashman posted?
#8
Outdated / Re: [MOD](Alpha 10) Warhammer 40k Weapons V6.0
April 30, 2015, 11:25:30 PMQuote from: TrashMan on April 30, 2015, 04:44:01 AMhi,why i cant have power sword and the bolters?,dont appear nothing
Two separate files - one for armor, other for weapons:
Included: Astartes Power Armor and helmet, Terminator armor and helmet (and a single piece terminator armor),
Power Sword, Power Fist, Storm Bolter, Heavy Bolter, Assault Cannon and more
https://www.mediafire.com/folder/tbw929rpb56q1/Various
Weapons prolly won't work without the DLL from Project armory.
#9
Outdated / Re: [MOD] (Alpha 10) Project Armory (v.3.00)
April 25, 2015, 02:48:39 PM
no download link?
#10
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 22, 2015, 12:33:28 PM
Will raiders use all this guns?.
#11
Outdated / Re: [MOD](Alpha 9) Defend That Colony! Alpha 9 Compatibility (v1.2 update: 18/01/15)
April 19, 2015, 07:36:30 PM
this works with alpha 10?.
#12
Releases / Re: [MOD] (Alpha 9) T's Mods v1.6.0 (A9 and complete compatibility overhaul!)
April 19, 2015, 07:30:34 PM
when alpha 10 release?.
#13
Outdated / Re: [MOD] (Alpha 9) Superior Crafting: ExpansionMania! *Updated 4/6*
April 10, 2015, 12:03:49 AM
i put the rewrite fix in zombie mod and nothing happends apparently i just broke the game lol.
#14
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
April 07, 2015, 07:10:14 PM
Hi,i have a problem.
Why the zombies are not hostiles?
because my colonist dont shoot any zombie and they get kill.
like this http://imgur.com/zL0HzRe
can somebody ,help me?.
Why the zombies are not hostiles?
because my colonist dont shoot any zombie and they get kill.
like this http://imgur.com/zL0HzRe
can somebody ,help me?.
#15
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
April 05, 2015, 06:36:50 PM
You can place zombies in creative mod?.
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