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Messages - GramMKII

#1
Very minor bug.
Incorrect power conduit graphic after reinstalling(just next to where it was currently installed) a battery that was built adjacent to a line of conduit. This only happens when the constructor pawn is in a position where he can uninstall and reinstall the battery without moving (see conduit1.jpg)

To reproduce:
1. Build a line of power conduits.
2. Build a battery adjacent to the power conduit.
3. Draft all pawns and (so they don't interfere)
4. Set the battery for reinstallation (see conduit1.jpg)
5. Make sure nothing is standing on top of the blueprint.
6. Select your main constructor pawn.
7. Position him like in conduit1.jpg (he can uninstall the battery and quickly reinstall it without needing to move)
8. Undraft the selected pawn.
9. Pawn should now reinstall the battery.

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#2
I too have experienced the same bug.

In my case, I have a pawn set to Construction (priority 2) and Repair (priority 1).
I have a construction designation set (all materials are available but no material loaded to the designation itself).
I have a room with a damaged thing (eg. chair) in my home zone but the door is Locked/Forbidden.
My pawn just stays standing but I expect him to ignore the damaged thing (because no path) and move on to his next priority which is construction.
If I right click the construction designation, my pawn fetches the material then loads it to the construction thing then stops and stands on place (status: Standing; No "# colonists idle" tip).

After I unforbid the door, the pawn stopped standing still, went to repair the chair, then constructed my stuff.

Edit:
Started a new colony, no mods. was able to reproduce bug.
Save file attached.

Edit 2:
It seems colonist animals are affected too. I've just seen my dog starve (0 food, 0 rest) and he's just standing still (Status: standing). I had an unforbidden insect corpse inside a locked room. When I unlocked the door he started moving again. Went straight for the insect corpse.

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#3
General Discussion / Re: Things I Wish I'd Known Sooner
September 11, 2015, 08:45:31 PM
I wish I found out sooner that solar panels do not block wind turbines.  :(
#4
Outdated / Re: [A12] RimBeast: The hunt begins.
September 11, 2015, 07:58:35 AM
This is amazing. Great job!
#5
Hi, I found a bug that I have been able to replicate twice.

I found that doctors can't feed hungry patient colonist if that colonist was recruited with the 'Gets Food' option turned off.

I tried it on debug mode with 2 prisoners (one gets food the other doesn't), recruited both, downed them, made them starve. The option to prioritize feeding does not show on one of the colonist.