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Messages - killer117

#1
Off-Topic / Re: Pencil things.
June 10, 2017, 11:51:29 PM
hey, dunno if you wanna see this, but while trying to work on my novel I decided to write a blurb. it'll probably change before I'm done but thanks to your picture I think its not too bad.

http://imgur.com/UkGmkIt

#2
Off-Topic / Re: Pencil things.
May 30, 2017, 11:30:36 PM
wow. I haven't been on in ages and I just skimmed your work since I left and man, u have just kept getting even better at your really cool drawings. if I pm'd you an image I drew (I'm so, so bad at drawing), would you be able redraw it? keep up the cool work.
#4
Yeah far as i know
#5
Ideas / Re: Multiplayer
December 05, 2016, 06:37:07 PM
I think that the best idea is still having a sort of arena match with several players interchanged on offense and defence. each players teams would be made up of colonists and resources from their single player games, that have dev mode disabled. and team balancing could be done using the point values of items like prepare carefully does. the teams would alternate with offense and defence of a certain location. the centre of the map would be blacked out for a certain amount of time, like 10 mins. in this time both teams can prepare their defence and offense. the defending teams could either be defending an item, location or individual, and both teams have all the rimworld options at their disposal, except the time options.

I don't see how having small server over steam or at least lan capacity in the game would be hugely difficult or time consuming, and since the devs are talking about how they are about to complete a huge feature add to the game I'm sure they would have a great deal of spare time afterwards in order to do fixs and small additions and this would be a small but fun and important addition to make.
#6
General Discussion / Re: images in the forum
September 13, 2016, 10:11:14 AM
but do these let me put the images directly on the post. I'm writing a story and the images are supposed to help tell it but its kinda ruined if the image isn't on the page. ive seen others do it just dunno how
#7
General Discussion / images in the forum
September 13, 2016, 09:13:44 AM
I'm trying to put images in my post on the forum but I don't know how to do this. the button insert image dosent appear to do anything. what am I doing wrong.
#8
Outdated / Re: [A12d] Warhammer 40k Weapons V8.0
September 10, 2016, 03:22:44 AM
thnx. sorry for my horrible spelling, but with psykers the stuff ive seen of them in the small number of books ive read had the ability to manipulate objects telekinetically, fire some sort of puple void energy that's really nasty, and summon demons. now I can easily see them doing the last two, if they had a trait called psyker that replaced their ability to melee with ability to fire purple energy and shield themselves, and tainted psykers could periodically open void rifts and spawn demons and demon spawn, but how could u do the object manipulation?
#9
Support / Re: How to get your Steam Key
September 10, 2016, 03:17:26 AM
hey I followed the steps but I entered the code I got called a steam guard code that appeared in my email into the popup on the steam key page, but now nothings happened. after I entered the code it gave me the option to open steam but I just closed the page because the steam client is already open.  I have gotten no new emails and I got rimworld in alpha 8
#10
Outdated / Re: [A12d] Warhammer 40k Weapons V8.0
September 07, 2016, 07:48:11 AM
id love to see a full blown version of this mod in operation. if it had geneseed implants and orks and elder that would be so much fun. do u think there's any way to do physcers (cant spell it) in rimworld?

#11
Off-Topic / Re: Pencil things.
August 22, 2016, 06:25:26 PM
The view looks like a cooler version of no mans sky
#12
Try talking to other modders. With this mod already built almost completely, im sure there are some out there more than willing to fix it up. Try pm'ing some modders and see what happens
#13
Off-Topic / Re: Pencil things.
July 06, 2016, 06:05:56 AM
That citadel looks awsome. If i ever get round to writing my novel, would u allow me to use some of ur artwork. On the rare chance it happens, i wanna use ur pic of my character as the back cover page. Of course if i do youll recieve appropriate credit. I also have tons of other stuff id like draw that i dont have anywhere near the skill to pull of, but i think u might like to as there all demented sci-fi things, and i could use some inspiration to keep writing, so if u need a drawing idea just ask, i got tons in my head i just cant put on paper
#14
Off-Topic / Re: Pencil things.
June 25, 2016, 04:32:00 AM
Hey i was wondering. Do u mind other people posting some art here. Just ive done lots of scetches off of my novel which i got u to draw a pic on a while back. I was just wanting to ask ur opinion on them or see if u improve on my complete lack of artistic ability.
#15
I like the look of this mod. Just wondering how ur gonna do the medieval stage. U mentioned ishs medieval mod. I played it to the point of insanity (seriously, my colonists are all rocking and crying in a corner muttering something bout plate mail) and i know that while it added many great features, it made u weak as if u depended on it during late game raids vs mechs and heavy raiders. I was wondering u could posibly try to have the world up grade with u, with each faction upgrading at a interactive pace, with some sort of points system implemented.

What i mean is, each pawn that faction has on ur map is worth points depending on his value and that of his gear. Now each pawn that safetly passes through ur area gives that faction points. Enough points upgrades the faction to the next tech lvl. An injured pawn with his equipment taked away is worth fewer points. No points if they dont survive. This gives u an incentive to wipe out raider bands while guarding helpful factions. Mechs can just be disabled.

I know it dosent fit in with the rimworld storyline. But if this or a similar system isnt in place, what to stop lovely randy random letting my neolithic tribesmen meet laser wielding centerpedes.

Also, during the medieval stage, would u be capable of implementing any time specific tactics. Attacking companies of men walking in a column formation, then spreading out in a long rank several men deep to attack. Archers at the back, swordsem up front, cavalry (or something of the like) on the sides.

And as one last point. I think u should add in another stage. An archaic stage. This where man was not advanced in metalworks and used bronze and copper, with coal as a main smithing material and stone as thier main building material.

I hope u consider these suggestions. I know many may be undoable but i know i would love this mod a great deal if it contained a few of these things.