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Messages - soltysek

#1
Mods / Re: Mod Request: Separate 'Colonies'
May 29, 2015, 02:47:13 PM
Ok the only way to do it in my opinion is recreae whole AI , to do it : its masive code to write and will be able only if Master Tynan will make space to hook this kind of code in vanilla or via (untill now fall try ) direct injection or mono hook (probaly most dificult) overvite whole pawn code ... so another problem is to decide if as evend part of for eg tribe will split and control over them will take AI or still you take care of them .... home zonning is a drop in a sea of AI recode ... but if some one wona try its posible (if have time and expirence in AI coding )
#2
Help / Re: How to change ore drops from veins?
May 22, 2015, 10:58:05 AM
It will generate custom ore as long as is define same as vanila in my mod i alter vanila (null) and add my one with diferend defName ang thingClass more over i made custom class for each one to drop random amount with researches that modifi amount min/max and chance fo beter drop and higher chance for extra drop :) its SUPPPPER easy
#3
Mods / Re: New to mods
May 22, 2015, 10:49:02 AM
you can start modding right away basic modding depend on xml editing when you know whot and how you will hit some wall that canot be breaken with xml you strat diging in c# (this is dll lang game use ) source code to solve problem a soon as you find out you will be making stuff with easy all depend on expirence so just do it . :)
#4
Help / Re: mars mod
May 21, 2015, 03:59:07 AM
i like idea like this ... it's nice to see mod idea like this but  how to make it , its time consuming and alot of bug tracking but its posible to make it if some one realy wona to .

as for theory to provide some more time at begining you can crash bigger part of ship on land with for eg live module where you pawns can finde O2 mask and some air before the will be able to make some kinde of O2 generataror and sealed place to live . You can make few research to upgrade seal of room amounbt of air produce beter mask beter tanks so your pawn can ride longer but this kinde of mode still will need to inject custom methods to game (1000101 we will find a way :) ) so a pawn react properly for low air in tanks and stai in selead area when not need unforutunetly to work ok the AI of pawn need to be revrite . But implementation will open alot of great gameplay . You also need to be inform that mod will probably not compabilite with other mods  (sry for my ang.).
#5
this mods is in WIP progress search forum 
#6
ther is a way easy way if you can inject method :P 1000101 i thing we need to find a way to do it :P
#7
Mods / Re: [Request] Tiberium
May 11, 2015, 03:20:32 AM
still EA can't make anything about using idea for mod as long mod is FOR NON COMMERCIAL USE !!! So as long as you do not ask money for your mod you can even make total converson mod and make for eg Theme Hospital or NeedFroSpeed mod .
#8
Quotestill very difficult
and
Quoteit would take a lot of time and work

Its not so difficult its just time consuming especialy when you are alone but team :

  • 1 c# programer + XML
  • 1 XML
  • 3-5 texture designer
Can make it preaty fast 3-5 months , this type conversion will be made strait in core files maiking it easier and yes it is posible without problem

BTW intresting Idea or even easier will be made some kind of "LOST" :D   
#9
no its not one indigrents fixed set but a category of indigrients and in this case they use butchery system so ... in various stone xml you have crafting resoult definition :
<butcherProducts>
      <BlocksSandstone>20</BlocksSandstone>
    </butcherProducts>


so if you are intrestet in making similar one
first you need to check buthery code where all magig is going on
secend it will be tricki to use but yeah its posible to adopt and modifi this system

pls provide some more information about then i will be avaible to say more
#10
Help / Re: Having trouble opening .rar file
May 09, 2015, 05:59:49 PM
about nativ yas and no ther are some rars that 7z can't handle properly . WinRar work ok on Mac i self use it .
#11
i thing i get whot you mean BUT this way system will still see nasty nutrietpaste in getbestfood as foodutility round so is useless this type of mod will req rewrite whole food menagment system and as long as we will not get proper tool for it or hole to hook up we need to inject class replace or rewrite whole AI system with food menagment 

To binary i will look at it after weekend i'm preety busy this weekend

To TYNAN .... o GOD please make a hooking spot so we can hook our custom class in getbestfood loop .
#12
there is also one more way becouse a game is mod frendly ask TYNAN to add a hook class betwin building_nutriet and building class i use this trick in my steam part of mod this class is a kind of dummy without any method  but if i need to hook to something i just hook to this class its holding basic information i need and i dont need to wory about whot exacly is standing here . or extend posibilites to mod nutrietdispencer ...
SO .. O great TYNAN pls add suport for moders for your great nutrietpaste becouse we cannot modify it properly . :) Amen
#13
unfortunetly i did not play with toils yet but do you realy need to touch it ?? is just beaking in think tree with custom jobdrivers befor normal dispencer round will not be enought ?? i never look in ther becous i did not need so i do not know anything about toils beside that i know that ther is something like it ,but nothing whot for and so one.
#14
but realy i do not understand all shit about dispencer personaly i did not use it in a game even once i think i buil it once and only becouse i did not know yet whots that :)
#15
yes ofc but if you wona havestandard dispencer and custom dispenser injecton is inpasible ... morover injection is unsafe and ustable in along scope from wht i know about it ... as some jobdriver class are easy to replace overaid ... toils are hidde but we all know someone that know whot inside and we can gently ask for share :)