Thanks, use to do this myself with mods, fluffys architect mod, now I don't have to 😎
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#2
Releases / Re: [1.0] Zetrith's Multiplayer
January 28, 2019, 03:57:39 PM
yes use save replay, just test it out you'll see load it from host game
#3
Releases / Re: [B18] DeepRim. Underground exploration/mining! With tunnels now! Update:March 03
March 02, 2018, 12:56:45 PM
Z levels, they said it couldn't be done and here we are, I salute you
#4
Outdated / Re: [A17] FuckFriendlyFire
February 20, 2018, 07:18:09 PMQuote from: Sparkie on February 20, 2018, 02:45:41 PM
Can you please update this to B18? I've already changed the a17 to b18 but somehow friendly fire still happends even though i disabled it in the mod options
https://ludeon.com/forums/index.php?topic=35571.0
#5
Releases / Re: [B18] RedistHeat (Jan 12, v48a) Allowed exhaust port side placing
February 03, 2018, 05:33:28 PMQuote from: Morgloz on February 03, 2018, 05:03:57 PM
I changed the code to allow the exhaust ports to be placed sideways to the cooler instead of just back-to-back be sure to update your mod to enjoy the benefits!
Thank you
#6
Unfinished / Re: [B18] Children and Pregnancy - v0.4e (2018/Jan/29)
January 30, 2018, 10:12:13 AM
hey Thirite, when do you plan on adding toddler clothing?
#7
Outdated / Re: [B18] Orc Invasion 18.01.21
January 23, 2018, 08:47:14 AM
I think they look great, they look like the original Ganon, awesome
#8
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 31, 2017, 04:08:27 PM
backpacks textures are still overlapping
#9
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 26, 2017, 03:28:28 PM
anyone else having this problem?
#10
Releases / Re: [A17] Combat Extended - v1.7 IED & Fire Rebalance (01.11.2017)
December 26, 2017, 09:01:59 AM
anyone else having this issue? backpacks overlapping faces?
had a screenshot, cant post it for some reason..
had a screenshot, cant post it for some reason..
#11
Outdated / Re: [B18] Expanded Anatomy Framework
December 15, 2017, 12:39:04 PMQuote from: Ekarus on December 14, 2017, 05:29:22 PMQuote from: frenchiveruti on December 14, 2017, 05:25:48 PM
So... No bionic dicks for my Pawns?
I mean... I'm not gonna make that mod... ...wouldn't know where I could upload it...
Fluffy made a bionic dick mod, birds and the bees
#12
Outdated / Re: [A18] Better Drugs [V.1]
November 12, 2017, 05:27:36 PM
that needle looks like it has air in it.. yikes lol
#13
Outdated / Re: [A16/A17] Orbital Hubs United - Dropships 1.2 (20.06.2017)
September 11, 2017, 08:19:56 AMQuote from: SpaceDorf on September 11, 2017, 08:03:46 AM
And which values can I use for z.
I think its like the Cartesian coordinate system, the center number will always be 0 since its supposed to represent the z axis
#14
Releases / Re: [A16] Mending
May 03, 2017, 08:02:42 AMQuote from: Edixo on May 03, 2017, 05:14:42 AM
However, it's slightly overpowered when combined with Glittertech. After the first commando raid I got, my entire colony is now decked out in nano suits and reactive armors.
you could go into the recipe defs folder and increase the skill requirement for the mend complex apparel recipe
#15
Outdated / Re: [A16] Orbital Hubs United - Dropships 1.0 (23.04.2017)
April 25, 2017, 02:24:15 AM
This is cool, I changed my gun to a charge rifle and made it OP as hell just to drop in and murder outposts with just the ship in secs flat lol good times