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Messages - neadlak

#2
Reserving wouldn't be -too- bad. You'd want to adjust the numbers a bit so that one colonist still stands a chance of success in the timeframe of a visit... but otherwise it work.

But of course, HOPEFULLY we won't see any more problems and it won't be necessary! :D
#3
Yeah! The smithing bench, crafting III I think, can let you do firearms. Preeeeetty sure it said that in an older tech tree image. You can make just about everything, provided raw materials, research, and colonists to do the work.
#4
Are we expecting to see redistheat ducting reintroduced? Currently I am doing edits to that mod to change the crafting materials from steel to steel bars. I understand that until a few days ago, it wasn't a stable release, so I haven't expected to see it -quickly-. The same for more mechanoids - I loooooved having a crawler cleaner named 'Roomba'...

I'll second including RT mods! Quantum stockpiles are really nice once you've progressed to the point you can afford them, but the fuseboxes and solar flare shielding are KING. Being able to build something to cope with those irritating events... yissssss.
#5
This mod doesn't seem to be getting as much love as Hospitality, but I loved having an army of crawler-haulers (and that one bot I would rename to 'Roomba' and set to cleaning my base). I hope that you find updating it to A10 not-painful!