Quote from: Fluffy (l2032) on September 29, 2015, 05:04:46 PMPhew, had me worried there for a bit.
Not really
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#1
Outdated / Re: [A12d] Cats! (updated 23-9, hardier legendaries, lowered volume)
September 30, 2015, 05:21:05 AM #2
Outdated / Re: [A12d] Cats! (updated 23-9, hardier legendaries, lowered volume)
September 29, 2015, 03:22:13 PM
Aw, Fluffy, are you serious about no more legendary cats? I was waiting for my wrist to heal up to draw another one
#3
Mods / Re: RimWorldMod.slack.com = A place to gather and live-talk about RW modding
September 21, 2015, 05:26:09 AMQuote from: Nynzal on September 20, 2015, 07:35:41 AMSame here
Just wanted to join quickly with the posted link and got an error back:
Missing Admin Scope: The Token You ... the rest is hidden
What do I have to do to get in?
@skullywag: I'll send a PM your way, if it's not too much trouble.
#4
Outdated / Re: [A12d] Cats! (updated 16-9, fix wild spawning)
September 20, 2015, 04:39:27 AM
@Purble1234
Sorry, not right now
Sorry, not right now
#5
Outdated / Re: [A12d] Cats! (updated 16-9, fix wild spawning)
September 19, 2015, 06:22:18 AMQuote from: Purble1234 on September 16, 2015, 06:42:14 PMI'm working on something
Please do a third legendary cat ( maybe set up a straw poll for lightning, plant life or water legendary based cat?).
Quote from: FridayBiology on September 18, 2015, 09:59:42 PMSorry, but not really Or at least not by me anyway. I'm not a huge Pokemon fan and wasn't really aware of any kind of cat Pokemons. Sorry to disappoint.
isn't having legendary cats a tip of the hat towards Pokemon's Legendary Cats?
@FMJPenguin
No insensitivity detected Fluffy promised to think about making them modular, but for now you can disable the Feenix and Icicat if you tweak the XML file in the mod folder.
Quote from: Fluffy (l2032) on September 08, 2015, 05:29:31 PMSame procedure for Icicat
Go to your mods folder, and then to this file;
Mods\Cats!\Defs\IncidentDefs\IncidentFeenix.xml
Open it with a text editor, and change the bit where it says <chance>0.7</chance> to <chance>0</chance>. That will stop them coming in the future. Use the dev mode to kill the one you have walking around if he bothers you too much.
#6
Outdated / Re: [A12d] Cats! (updated 11-9, Icicat)
September 13, 2015, 03:59:31 AMQuote from: Purble1234 on September 12, 2015, 05:48:51 PM
Plus I just found a feenix on a trader ship can't remember which one though
Imagine that ship in space... everybody running around, dumping buckets of water on the poor Feenix, just to keep him from setting the ship aflame. - "PLEASE buy him, he's destroying us!!!"
Or maybe they were keeping him outside in space tied to the ship by a leash. A tungsten leash.
#7
Outdated / Re: [A12d] Cats! (updated 11-9, Icicat)
September 12, 2015, 02:54:17 AMQuote from: Topper on September 11, 2015, 10:58:59 PMCan you spawn a cat in developer mode? Otherwise check if your mod has been installed properly (a folder named Cats! is in your Mods folder) and is activated in-game.
are cats meant to be rare..I've been playing with this mod since its sstart and havnt seen a cat yet
#8
Outdated / Re: [A12d] Cats! (updated 6-9, Cat Behaviour TM)
September 10, 2015, 10:16:03 AM
EDIT: Side view updated with bigger ears. Because you can never have too much ears.
@FMJ Penguin
In all fairness, that's what I would be doing, lol
@FMJ Penguin
In all fairness, that's what I would be doing, lol
#9
Outdated / Re: [A12d] Cats! (updated 6-9, Cat Behaviour TM)
September 10, 2015, 08:48:42 AM
@Feirfec
If I do, I'm going to have to took into a Water cat, an Earth cat, a Light cat... I'm afraid l2032 might start to rebel with all this additional encounter coding
If I do, I'm going to have to took into a Water cat, an Earth cat, a Light cat... I'm afraid l2032 might start to rebel with all this additional encounter coding
#10
Outdated / Re: [A12d] Cats! (updated 6-9, Cat Behaviour TM)
September 10, 2015, 07:12:01 AM
@l2032
Sure, I will do the ears as soon as I get to it!
And I do dis to u, cause otherwise you might get bored with the mod, we don't want that, now do we
@FMJ Penguin
Well, I call him Icicat (Icicle + cat), he's supposed to be the counterpart to Feenix, if l2032 gets him coded in a similar fashion
@Florius
That's the idea
Sure, I will do the ears as soon as I get to it!
And I do dis to u, cause otherwise you might get bored with the mod, we don't want that, now do we
@FMJ Penguin
Well, I call him Icicat (Icicle + cat), he's supposed to be the counterpart to Feenix, if l2032 gets him coded in a similar fashion
@Florius
That's the idea
#11
Outdated / Re: [A12d] Cats! (updated 6-9, Cat Behaviour TM)
September 09, 2015, 02:42:25 PM
Well I know I've promised a Lynx, but this guy wanted to be first, sorry!
And yes, he does have 6 legs, I don't know why, maybe ask him?
Enjoy!
[attachment deleted due to age]
And yes, he does have 6 legs, I don't know why, maybe ask him?
Enjoy!
[attachment deleted due to age]
#12
Outdated / Re: [A12c] Cats! (updated 30-8)
September 05, 2015, 07:04:17 AMQuote from: l2032 on September 04, 2015, 08:24:50 PMGenius! And I'm not even joking
I've got the Feenix (unless changed, but I've rather grown to like the name) to feed on fire. When it gets hungry it seeks out fires, and by being close to fire it reduces its food need. When there is no fire, it makes one.
Quote from: l2032 on September 04, 2015, 08:24:50 PMDamn, never though I would be so excited to have him in the game. This sounds like a lot of bugs to squash, but I'm confident you will catch them all
There's some bugs I need to squash before release, as well as some more testing.
-[snip]-
Would also like to have him be hurt by rain and seek shelter, but that's pretty low on my priority list (and would make him extra vulnerable to the feedback loop above).
Quote from: Deepfield on September 04, 2015, 09:01:07 PMWell this may sound morbid (or not, depending on how you run your colony), but my cats seem to like human flesh, so.... feed them on raiders. Also especially advanced Maine Coon killing machines will fend for themselves, you know
A group of 9 Maine Coons wandered into base lol... idk how im going to feed 9 cats right now o.O
I've decided everyone is going to get one rather they like it or not
Quote from: FMJ Penguin on September 05, 2015, 02:11:31 AMOh, you would be surprised what I can still remember. I'm just waiting for a Langolier mod.... gremlins were just too noisy and en masse.
where's my gremlins? Or are yall to young to remember those
#13
Outdated / Re: [A12c] Cats! (updated 30-8)
September 04, 2015, 08:03:47 AMQuote from: l2032 on September 04, 2015, 07:51:23 AMOMG, no, this is not something you should type into Google...
had to stop myself from googling 'cat on fire', realised that I probably wouldn't like what I found just before I pressed enter
Quote from: l2032 on September 04, 2015, 07:51:23 AMOooh, Feenix sounds nice.. But looks kind of like a kiddie name...
How about "Feenix" (Feline Phoenix), "Flamebeast" or "Living Flame"?
Quote from: Tynan on September 04, 2015, 07:50:29 AMI think we're working on this Maybe when there are some less bland screenshots of cats tormenting their owners
This is awesome Has anyone posted screenshots?
#14
Outdated / Re: [A12c] Cats! (updated 30-8)
September 04, 2015, 07:31:24 AMQuote from: l2032 on September 04, 2015, 06:52:00 AMOh, snap! Thanks for mentioning this, will keep it in mind for future textures.
Also, Loki, minor thing and I've changed it for the existing textures, but textures are assumed to face right on the side profiles (I didn't check this on the last one, hence the moonwalking lion )
Quote from: l2032 on September 04, 2015, 06:00:40 AMThen that's what I'll do, was going to look into the lynx anyways.
If you have some time to do textures, I'ld love more wild cats! Lynx and Cheetah or Leopard would be at the top of my list.
Quote from: l2032 on September 04, 2015, 06:00:40 AMIf you want to, go ahead, but I don't really think the textures merit a co-authorship, after all, you get to do the work, while I play
@Loki, mind if I add you as an author? At this point half the textures are yours
#15
Outdated / Re: [A12c] Cats! (updated 30-8)
September 04, 2015, 05:01:56 AMQuote from: l2032 on September 04, 2015, 04:31:51 AMooooh, interesting, fun Sphynxes Should I look into making a texture, or do you want to do this one?
I also have an idea for a Sphynx that should be fun.
Quote from: l2032 on September 04, 2015, 04:31:51 AMAdditionally, I've been wanting to implement cat behaviourTM, which basically means cats would do some random shit to annoy and delight you - just like in real life. For starters, a sped up version of just wanderingOh yes, this is exactly what they do. Not to mention destroying the furniture, vomiting and piddling in the corners. Also lying around in the doorways, preferably in the dark and hiding in the wardrobes.