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Messages - Razghul

#1
Does cleanliness of the kitchen affect food poison chance in 1.0 ? If so cleanliness should be highlighted in the "room-view (impressiveness). It is highlighted in a laboratory, but not in the kitchen. I´m confused :)
#2
Sounds (reads) awesome ! :D
#3
General Discussion / Barracks vs Sleeping outside
May 26, 2017, 08:59:39 PM
Hey !

I just realized that sleeping outside gives less a penalty than sleeping in most barracks (depending on the barracks' quality), is it meant to be like that ?
Feels abit weird.

Greetings Raz
#4
It´s simply wrong to have it assigned as a crafting job while gaining construction experience and the bills being limited by construction skill. It messes up the whole job assignment. Making stoneblocks for construction could be a construction job, yeah, but then it needs to be assigned to construction in the job assignment as well.
#5
Ideas / Re: Your Cheapest Ideas
October 09, 2016, 10:24:23 AM
Quote from: Serenity on October 08, 2016, 12:37:52 PM
Quote from: Razghul on October 08, 2016, 12:33:30 PM
Cooking Bills need an adjustable "buffer" for the setting "make X until you have #", so cooks stop running to the kitchen whenever 1 single meal is eaten. "make X until you have 10, when below 5" for example. Would that be easy to implement ?
Yes, it's pretty easy. The Crafting Hysteresis mod does that. It's awesome.

That´s awesome, thanks ! :)
#6
Ideas / Re: Your Cheapest Ideas
October 08, 2016, 12:33:30 PM
Cooking Bills need an adjustable "buffer" for the setting "make X until you have #", so cooks stop running to the kitchen whenever 1 single meal is eaten. "make X until you have 10, when below 5" for example. Would that be easy to implement ?
#7
Ideas / Re: Soil Type visibility
October 08, 2016, 12:21:37 PM
Agreed
#8
That was exactly what i meant, thanks ;)
#9
Hey there,

this thing is bugging my mind:

1) With no passion you learn at 0.3x speed.
2) With passion you learn at 1.0x speed.
3) With burning passion you learn at 1.5x speed.

What about the "too smart" trait. Does it increase 1) to roughly 0.5x ( 0.3 + 80% ) learning speed or to 1.1x ( 0.3 + 0.8 ) learning speed ?
That would really help me decide wich traits to pick etc.

Thanks in advance !

Greetings Raz
#10
Ideas / Re: Your Cheapest Ideas
April 20, 2015, 05:25:00 AM
- Make the overall movement speed of a colonist the indicator for hauling-ability ;)
#11
Hello Mister Sylvester :)

My idea in short was:

In the randomized character creation window, the right side of the window is mostly empty. That's a great coincidence, because that's exactly where a summary of (all) character attributes would fit in !


It's very tedious to keep skipping back and forth between three characters to see what kind of attribute you're still "missing", or how many of your characters have a certain attribute on high level. Especially considering the randomness, i bet many people keep rolling new characters and every time checking the stats of the other characters back and forth.


There would be quite a number of ways to implement this, but my first thought was: While rolling a random character with his attributes showing on the left half of the screen, on the right half would be a symmetrical list of the same attributes lined up, showing the total numbers of all characters attributes added up.

Edit: Another thought would be, to show on the right side table for each attribute only the HIGHEST any character has. That'd work just as well, maybe even better.


For example character A has 10 mining, character B has 4 mining and character C has 2 mining. Then it would show 16 mining total.
I'm bad at explaining, but i hope you understand what i mean :)


Basically you'd just have to copy the attribute names, the bars, the symbols for learning speed and the values to a second table on the right hand side, where all of the above are summarized. To me, that would make the character creation ALOT less painfull.


Funny fact: After letting the game rest for quite some months, i came back to try alpha 9. And i was thinking about making a suggestion post about how the overview should really show icons for the characters learning speeds (to make choosing manual priorities easier). Few hours later a new version comes out and exactly that feature is implemented. Awesome, it felt like you read my mind. I really love your work on the game, i'm super confident it'll be a great success. It's already alot of fun to play right now !


Greetings Raz