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Messages - Cpt. DuctTape

#1
While I think that RimWorld has definitely earned a higher price tag with the amount of content it offers, I think that if the price was higher than 40-50 euros, then many potential players would think that "Eh, I'll buy it on a sale", and then never look at the game again. The thing with this game is that until somebody sinks some time into it, they won't get just how much you can do here, even without mods. Once they do then they will understand why the game costs 40/50 euros, but for a new player who has never tried the game before, that price might be too risky.

I don't know how Ludeon feels about demos, or if you can even make one for RimWorld, but having one for 1.0 might make the decision to buy easier for less wealthy players.
#2
Yup, that's the one! Thanks Canute!
#3
Quote from: Kieran Vaxilian on August 18, 2018, 04:55:02 PM
well it wouldn't be impossible, just time and experience in coding, but the important thing being the knowledge of making new mechanics in Rimworld as well, though yeah, I see your point.
any knowledge of what that specific mod you remember is called?

Sadly not, since it's been a while since I last saw it. I'll try to find it.
#4
I doubt it's possible to make a mod like that to be honest, but If I remember correctly there was a mod around here that was kinda similar to what you suggested. It basically pinned your camera to a specific colonist and zoomed it in, so in order to build/order/place anything you had to manually move that colonist around the map. I don't know if it's being updated or not but you could check that out.
#5
It's very interesting to see how a bug like this can end up creating such an interesting story. Thanks for posting this!
#6
I'd also like to add, that while it is certainly possible we won't get any major content updates, the game is still nowhere near complete. We're just at the start of the beta phase, meaning that we'll get more updates before the full release. And I honestly doubt those updates will be bugfixes only.

It's also worth mentioning that there's nothing that would prevent Ludeon from releasing content patches/DLC after the release of 1.0.
#7
General Discussion / Re: Steam mods on standalone
November 21, 2017, 03:18:06 PM
Quote from: Elixiar on November 21, 2017, 02:39:03 PM
That doesn't make any sense. How? mods are free.

Pirated copies of RimWorld can't use workshop mods, for obvious reasons. Uploading these mods to this forum or any other modding website makes these mods accessible for pirates, so you're indirectly supporting pirates this way. This is why some modders release their stuff on the workshop only.
#8
Off-Topic / Re: Count to 9000 before Tynan posts!
August 05, 2017, 09:23:17 AM
6857!
#9
Quote from: Jeffsikles on July 15, 2017, 11:20:12 PM
Politely seconding request for a CE patch, this mod looks really really cool but the CE incompatablilty makes it a tough call.
Anyone know if the game will let me run this and CE and just not use the front turret? or will it still mess things up?

I tried running CE + OHU today, and the ships seem to work fine, although I only played for an hour, and didn't test the turret.
#10
A bugfix only update would be very good, since RimWorld hasn't had one of those yet. However, if you can squeeze in some new content too on the top of the bugfixes, then you should wait with the release until then.
#11
General Discussion / Re: Any plans for bigger maps?
January 20, 2017, 05:06:02 AM
Quote from: xrumblingcdsx on January 19, 2017, 10:21:33 PM
My bases are getting too large...

You have an entire planet's worth of space. And you can have up to 5 bases at once, plus you can use the "Ludicrous" map size as well. Isn't that enough? o_o
#12
General Discussion / Re: Vehicles?
January 17, 2017, 08:10:50 AM
Quote from: Mikey21 on January 16, 2017, 11:16:34 PM
Damn. I was hoping for some sort of placeable vehicle that only moved on the world view. Cargo pods are so lame. I hope my dream will one day come true through mods. All I can do now is go back to lurking and wait  :'(

I know that feel man. Making proper vehicles is hard work, but I'm sure someone will find a way to do it. Although it might take a while....
#13
Quote from: Umbrador on December 26, 2016, 09:13:50 AM
Quote from: Cpt. DuctTape on December 26, 2016, 07:59:54 AM
Thank you very much for this! I've been using this mod for quite a while, and A16 felt empty without it :)

Better say thanks to Shinzy. Editing few strings cannot be compared to making it from scratch. I can't imagine Rimworld without his outfits too. It must be ingame.

You are absolutely right! Thank you Shinzy, for making this awesome mod! :D
#14
Quote from: Umbrador on December 25, 2016, 09:47:08 AM
Then here it is
https://www.dropbox.com/s/00xpwh0d5f11r24/ApparelloA16.rar?dl=0

Thank you very much for this! I've been using this mod for quite a while, and A16 felt empty without it :)
#15
General Discussion / Re: Question about food and caravans
December 23, 2016, 11:19:04 AM
Quote from: dosemeter on December 23, 2016, 10:30:58 AM
I've never done it....but can you travel for awhile,  set up camp and farm/hunt for food, then continue from there?  You might not be able to do it in one swoop.

I guess that might work too

Quote from: Gonumen on December 23, 2016, 11:13:44 AM
Isn't there a new type of food that lasts very long as it's sole purpose is for long travelling? I don't remember how it's called right now but I believe you have to research it first. I might be wrong about last one though, but I'm sure that it exists.

Just checked, and you're right! Pemmicans last more than a year, which will be more than enough for me. Thanks for that! :D