Probably already known, but just discovered that there is a fake Rimworld IOS app available to buy.
https://apps.apple.com/us/app/rimworld/id1488941211
https://apps.apple.com/us/app/rimworld/id1488941211
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Daguest on July 08, 2016, 09:41:02 AMIndeed, a GoG.com - Release would be cool. I think I would actually buy it again just to have it accessible via the Galaxy Client.
Hi, I want to buy Rimworld, and with the coming Steam release I wanted to know if a GoG release was planned at some point. I tried to have a look on google, but I didn't found anything, I'm sorry if it was asked and answered.
Quote from: 1000101 on June 06, 2015, 06:30:26 PM
It just means you need to be smarter about your defences.
Quote from: dakenho on April 30, 2015, 03:13:24 PMBased on location is a good idea.
adjust amount of daylight based on location on planet /time of year.
perhaps adjusting daylight on planet gen too (year/season length???)
worlds with multiple stars/moons.
Quote from: Kegereneku on April 30, 2015, 12:57:09 PMunnecessary complexityI don't see that as an unnecessary complexit but as an addition to the experience.
Quotesince i don't get ANY relief from prayingAnd many people don't get ANY relief from an stupid orgy.
Quote from: Kegereneku on April 29, 2015, 03:53:03 PMI see no harm in doing so. Two different bills on the smithing table. Nothing too complex.
The distinction between "maintenance" and "restore" imply an unnecessary complexity.
Quote from: Pathing on April 29, 2015, 05:11:07 AMI usually go for art and devilstrand clothes. They get really expensive if the quality is high enough and are made with little effort.
Does anyone has some goods for trading besides ones from raiders and mechanoids?
Quote
But I think they have gone too far the other way...
QuoteI don't understand the hate for the turrets. If they are in the game, use them. I've never heard Tynan state that the turret design is not balanced atm.Absolutely true.
Quote from: Mikhail Reign on April 28, 2015, 01:18:46 PM
Well I was thinking along the line of splitting 'meditate' and 'praying' between non spiritual and spiritual colonists.
Have them achieve the same thing, but though different means. Maybe even a few others, like.. only brawlers will 'shadow box' and you can build a punching bag to buff it, trigger-happy guys will 'plink at stuff' [...]
Basically trait specific 'joy' stuff that they will do on their own, but if you build them a room for it they will use that instead and get better results.
Quote from: Rahjital on April 28, 2015, 11:50:45 AMThe game needs to choose - either emphasize dynamic and tactical fighting instead of digging in, or expand the fortification building element.Honestly, I don't want a tactical combat simulator. Already enough of that genre out there...
Quote from: Kegereneku on April 28, 2015, 04:23:29 AMThat's why I came up with the two-fold process of maintaining and restoring. So you can "quick and dirty" fix your weapon if it's a cheap one and if you capture a legendary one you can restore it to almost mint quality. For a price (resources and timewise) of course.
Myself I would like to repair object with no loss in quality.
It's already so damn hard to HAVE any quality or say, A GUN (outside farming raider) that using 50 of steel or 20 of plasteel to repair those would be more than acceptable.